Dylan Ebert
I'm a Developer Advocate Engineer at Hugging Face with a PhD in Computer Science from Brown University. My work lies at the intersection of ML, 3D, and Game Development.
Forget Polygons – Gaussian Splats, the New Approach to Photorealistic 3D Graphics
JSNation 2024
5 min
Forget Polygons – Gaussian Splats, the New Approach to Photorealistic 3D Graphics
gsplat.js is an easy-to-use, general-purpose, open-source library for gaussian splatting. This talk will go over how it works, what it's being used for, and plans for the future.