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Nathan Flurry
Nathan has been working on .io multiplayer game developer for 7 years, helping build & scale games like Krunker.io, Diep.io, and Ev.io over seven years. He's a fan of games that are easy to learn but challenging to master. Away from coding, he’s often found trail running and doing photography. Currently, he’s building open-source tools to help multiplayer game devs with distribution at Rivet.
Lessons From 7 Years of .IO Games: What Works, What Doesn’t Work, Where to Go From Here
JS GameDev Summit 2023Watch video: Lessons From 7 Years of .IO Games: What Works, What Doesn’t Work, Where to Go From Here
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14 min
Lessons From 7 Years of .IO Games: What Works, What Doesn’t Work, Where to Go From Here
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Having worked for 7 years on popular .io games like Krunker.io, Diep.io, and Ev.io, I've seen the multiplayer web game market grow and evolve on the bleeding edge of web tech over the years.