September 28 - 29, 2023
Online
JS GameDev Summit 2023
All Stars GameDev and Graphics on the Web
JavaScript GameDev Summit is a 2-day online event for engineers, technical artists, and creative developers who develop games and graphics-heavy applications with Web technology. See the latest updates from graphics engine crews, game development case studies, best practices, and much more in September, 2023.
This edition of the event has finished, the latest updates of this JavaScript Conference are available on the Brand Website.
This edition of the event has finished, the latest updates of this JavaScript Conference are available on the Brand Website.
Christoph Nakazawa
CEO at Nakazawa Tech, Japan
Talk: Building the AI for Athena Crisis
Christoph is the CEO of Nakazawa Tech, an indie game studio and open source company based in Tokyo. As an an experienced engineering manager and frontend lead he has played a key role in the development of tools such as Jest, React Native, Metro, and Yarn while working at companies like Facebook and Stripe. Currently Christoph is building Athena Crisis.
Ramon Santamaria
Raylib technologies, Spain
Talk: Raygui: An Immediate-Mode C UI for Wasm Tools Development
Passionate gamedev engineer and entrepreneur. Developer of tools and technology for games development. Creator of the popular gamedev framework raylib (www.raylib.com), a Google awarded C library to enjoy videogames programming
Frank Force
Game Designer, Software Engineer, USA
Talk: JavaScript Haikus: My Adventures in Tiny Coding
Frank has worked in the games industry for over two decades and has also released many games and tools on the side. To his count there are over 50 releases, with source code available for most. Here’s a full list of everything he has released!
Frank currently works as an independent developer in Austin Texas. In the past he has worked at Rooster Teeth Games, Certain Affinity, LightBox, Volition, Midway Games, and Hypnotix.
Nathan Flurry
Rivet, USA
Talk: Lessons From 7 Years of .IO Games: What Works, What Doesn’t Work, Where to Go From Here
Nathan has been working on .io multiplayer game developer for 7 years, helping build & scale games like Krunker.io, Diep.io, and Ev.io over seven years. He's a fan of games that are easy to learn but challenging to master. Away from coding, he’s often found trail running and doing photography. Currently, he’s building open-source tools to help multiplayer game devs with distribution at Rivet.
Tom Glenn
Heroic Labs, Scotland
Talk: Supercharge Your Game’s Social Features with Nakama
Tom is a software engineer and game developer with a passion for creating and sharing educational content. With 15 years of experience in the industry, he has honed his skills in Unity, Unreal Engine, and Godot. As the lead engineer in Heroic Labs' DevRel team and creator of the popular YouTube channel CodeWithTom, Tom creates engaging educational content to empower the next generation of game developers.
Asad Memon
Google, USA
Talk: Why Is Building a Multiplayer Game So Hard and What Can We Do to Fix It for Everyone
Asad has spent past decade building various types of devtools including a SaaS for online IDE and a semi-viral web framework. Currently, Asad is building Playroom (joinplayroom.com), a multiplayer game SDK for web games.
Arun Michael Dsouza
Bloomberg, UK
Talk: Using the Gamepad API for a Better Gaming Experience on the Web
Computer programmer from India currently building enterprise products for the web. Tech speaker, open source software author and contributor. Community leader for React Delhi-NCR and Open Source Delhi. Plays drums (occasionally), loves travelling, listening to rock music and playing video games.
Jorge Rubiano
Huge, Colombia
Talk: Game Development with ReactJS, CSS, and React Three Fiber
Hi! I'm Jorge Rubiano, a passionate developer with several years of experience in the programming world. Throughout my career, I've discovered that one of the best ways to learn and teach is through personal projects, and in my case, games have been my greatest source of inspiration.
I love immersing myself in game development because not only are they fun, but they also provide a valuable opportunity to learn new technologies and concepts. Each game I create challenges me to explore and master emerging technologies, from frameworks to libraries, and even design concepts and game logic.
Olayinka Atobiloye
GitHub, Nigeria
Talk: Game Development Patterns and Architectures in JavaScript
Olayinka Atobiloye is a third-year Computer Engineering student at the University of Lagos, and she is also a GitHub Campus Expert and the Chair of Women in Engineering, Unilag. Her passion for software engineering stems from its ability to create solutions that have a direct positive impact on people's lives. In the past, she has had the opportunity to build impactful solutions through internships at companies like Goldman Sachs and GitHub.
Additionally, Olayinka is passionate about volunteering and growing communities. As a GitHub Campus Expert, she hosts events like the GitHub Octernship Lagos, where students receive tips and insights into the GitHub Octernship program to help them accelerate their careers. As the current Women in Engineering Chair on her campus, she spearheads programs that improve the software engineering skills and employability of female students. These programs include seminars and mentoring sessions where female students can discuss with women in the industry and learn how to overcome challenges they may face in their early careers.
Olayinka is committed to making a significant impact in software engineering and in her immediate community.
Raanan Weber
Microsoft, Germany
Talk: Unleashing Next-Gen 3D Web Experiences with Babylon.js 6.0
Raanan Weber is a JavaScript and TypeScript ("Web"?) developer, currently working at Microsoft as Babylon.js Web Tech Lead and is one of its core contributors, with emphasis on WebXR and the engine's build system. With a passion for open source, he constantly contributes to Babylon.js and various other Open-source projects.
He lives in Berlin, Germany, where they find joy in playing the guitar and exploring Berlin's forests with his family and dog.
Tamta Asatiani
CIDA, Georgia
Talk: The Secret to Good Game Iteration
I got into game development at the age of 15 thinking it would be a temporary hobby. It ended up being my entire life. I'm very passionate for innovative game design and currently have 3 mobile games, 2 browser games and 3 PC games released. I also have a small youtube channel about game development and game design.
Yannick
BBZ CFP Biel-Bienne, Switzerland
Talk: Using UDP in the Browser for faster Client/Server Connections
Last 7 years Yannick was working as a software/devops engineer and did a lot of open source work. Since February 2023 he is a teacher (mainly for JavaScript) at BBZ CFP Biel/Bienne. Therefore, he has a bit less time to work on maintaining OpenSource work. On the side he manage commercial (non-opensource) software products in the Finance and Healthcare industry.
Vivek Vidyasagaran
Synthesis School, USA
Talk: Building Team Thinking Games At Synthesis
Vivek is a game developer and software engineer. He graduated with a Master’s in Entertainment Technology and has been designing and building kids’ educational games ever since. He is driven by a belief that games are the best way to make kids fall in love with learning.
Dmitrii Ivashchenko
MY.GAMES, Serbia
Talk: Migration from WebGL to WebGPU
Dmitrii is a software engineer with over ten years of experience developing mobile games, frontend and backend systems. He is a member of the International Game Developer Association, Ukie Video Games Ambassador, and Academy of Interactive Arts & Sciences (AIAS) and an author of articles on Medium and HackerNoon. As a judge, he has participated in evaluating projects for CODiE Awards and Globee Awards 2023, as well as in numerous hackathons. Progressed from junior full-stack developer to Lead Software Engineer at MY.GAMES, serving over 1 billion users globally. Expertly guiding game developers and backend engineers to craft profitable and engaging games.
Adrian Herbez
Together Labs, USA
Talk: Creating Custom CAD Tools on the Web with ThreeJS
Adrian Herbez has over 20 years of experience in games, web development, and virtual worlds. He has worked at Linden Lab, at Sony (on Playstation Home), and at Together Labs. He was a co-founder at Jamwix, creators of the first feature-length VR movie (Banshee Chapter: Oculus Edition) and has presented work as part of the VR Village at SIGGRAPH 2016. He also taught Maya for years at the Academy of Art, and is the author of the "Maya Programming with Python Cookbook" published by Packt.
Denis Kondratev
Playrix, Serbia
Talk: Machine Learning in Game Development
I've spent 17 years in software engineering, dedicating 12 of those to the development of security systems. Although this work was deeply valued, my true passion has always lain in game development. For the past 5 years, I've been immersing myself in this field - a passion I've been privileged to indulge while working at My.Games. I've contributed to the development of the popular video game, "Left To Survive," which boasts over 60 million installs and an impressive revenue of $120 million to date.
Aside from my hands-on work, I've maintained active involvement in the wider tech community. My articles have been published on popular platforms such as Hackernoon.com, DZone.com, and Medium.com. I've also had the honor of serving as a judge for prestigious competitions like the Globee Awards, the CODiE Awards, and various hackathons.
Florin Ciornei
CrazyGames, Denmark
Talk: Boost the Performance of Your WebGL Unity Games!
Florin is a product engineer at CrazyGames. He is mainly responsible for the SDKs that the platform is offering for its developers. Florin enjoys developing browser games, some of them being Blitz Tanks, Dashcraft and Idle House Build.
Abde Ali Lokhandwala
Booking.com, Netherlands
Talk: Real-Time Virtual Content Adaptation with AI
Distinguished Game Developer and Backend Engineer with a solid track record of 8+ years in constructing sophisticated APIs, microservices, and libraries, and a specialized focus on game design and development. As a Senior Software Engineer at Booking.com, a premier global travel accommodation provider, I am leading the way for tech stack modernisation, shaping the architectural vision and technical strategy, and building recommendation & ranking systems that support 10 million users per day. Furthermore, I am mentoring engineers and fostering a thriving technical environment.
My experience extends to developing compelling games and interactive experiences, having designed intricate game worlds using procedural generation and artificial intelligence. My expertise in JavaScript and Python game libraries, combined with my knowledge of AI and ML models, equips me to leverage the power of generative AI in creating immersive gaming environments. This unique blend of skills ensures I am at the forefront of innovative game development, thereby enhancing the gaming experience for players across the globe.
My foray into game development commenced at Lazy8Games as a Software Engineer, where I designed and prototyped scalable, reliable game interfaces using Unity Engine and Photon Networking.
I have a history of creating award-winning, visually compelling and technically challenging games such as:
"Dystopian Skies" - recognised as the #1 Mobile Game at an inter-collegiate game-dev competition. It is a multiplayer 3D game set in a post-apocalyptic scenario, using a variation of the ROAM algorithm for earth simulation. In the game, players combat space drones to reclaim infested land on earth.
"Arcane Aero" - A side-scrolling action arcade game for Android, developed as part of an entrepreneurial project Blooming Pixel, and live on the Google Play Store.
In my subsequent role as a Software Engineer, I designed and developed intricate engineering applications using multiple programming languages and frameworks, including Java, C++, OpenSceneGraph, OpenGL, Qt, and C# across Windows, Linux, and Android platforms. Here, I particularly worked on GIS Applications, where I developed modules in the digital graphics domain, leveraging my understanding of performance graphics, a crucial component in game development. I also designed a GPS-based tracking application on Android with map caching, besides maintaining a software SDK stack on Linux.
My technical prowess extends to Service reliability, System design, Kubernetes, Java, Kafka, Protobuf, BigData platforms (Apache Hadoop/Hive/Oozie/Spark), C#, Python, Perl, MVC Frameworks, JavaScript Frameworks, and Android app development, backed by an engineering degree from IIT Bombay (Mumbai), a leading engineering university in Asia.
As a thought leader, I enjoy exploring and speaking about the intersection of AI, game development, and backend engineering, and frequently share these insights through technical speaking engagements. My other passions include chess and alpine skiing. Continually pushing the envelope in the gaming industry, I relish the challenge of crafting unique gaming experiences through the power of generative AI.
Ilia Chernetskii
Evolution, Tallinn, Estonia
Talk: Increase the Performance of Your Games using Canvas
Ilia has been working as a Web Developer since 2008 and has rich experience in creating complex web applications and writing reliable client and server-side application logic in JavaScript. He worked both in a large corporation and in a small company, where he realized how to make decisions, take responsibility and manage a team. Created his own startup, which he successfully sold. Passionate about computer science, mathematics and finding answers to challenging questions. He always has high demands for the quality of his own code and does not compromise in terms of the logic and speed of the code. He loves minimalism in code, design, and life.