The first one was just being able to spin up tasks easily. Right here I have, in the town hall, the ability to launch new agents. You just click, and I have a new cloud code agent running, and I can interact with it with this nice side panel, which is fully featured. It has slash commands. It has models and modes, and everything that you're accustomed to. And I have a feature that I wanted for a while, add multiplayer support, by the time that you watch this, it will already be implemented. And there are a few other stuff that I want to do. I can't think of all of them, because there's a lot of code going on here.
Luckily, I do get this nice suggestion list from AgentCraft, this quest board, and I just want to fix body validation, I want to add unit tests, I can just click Accept Quest, Accept Quest, and these new instances of cloud code are spinning up and doing it for me, and I can just monitor what's going on. So really the second part, after we saw that we can launch agents, and we can launch them in work trees, or main work tree, whatever we want, we just need to monitor. So we have this, it's kind of chaotic, if you look at the map, but like all RTS games, it kind of takes some getting used to, it's all very deliberate.
So if we look here at the nice widget on the side, we can see that there are a few heroes that are working, one is idle, one is actually awaiting input. Just by scanning, we can see these different question marks for heroes that need us, an exclamation mark for those that are idle, and those that are working or visibly working on something. We also have these sound effects so we know when something happens in the lifecycle. We also get notifications if the window is minimized. And when we take a step back, it's not only the agents that are doing stuff, we can also see that we have these nice rocks, kind of spawning on the map.
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