#game server

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A game server is a server that hosts a video game or computer game, allowing players to connect and play the game over the internet. The server handles all of the game logic, including player interactions, game physics, and data storage. Game servers are typically written in languages such as JavaScript, C++, or Java, and can be hosted on a variety of hardware platforms.
Multiplayer Web Games Using JavaScript
JS GameDev Summit 2022JS GameDev Summit 2022
34 min
Multiplayer Web Games Using JavaScript
Today's Talk is about creating a multiplayer web game using Phaser and Socket.io. The speaker demonstrates how to create a tic-tac-toe game, including creating the table, assigning players, making moves, and determining the next turn. The importance of choosing the right protocol for multiplayer games, such as WebSocket or UDP, is discussed. The Talk also highlights the advantages of using JavaScript for web and mobile games, as well as considerations for network code and code availability.
Making “Bite-Sized” Web Games with GameSnacks
JS GameDev Summit 2022JS GameDev Summit 2022
33 min
Making “Bite-Sized” Web Games with GameSnacks
Top Content
Welcome to making bite-sized games with GameSnacks, a platform that focuses on optimizing game sizes for easy accessibility on the web. Techniques such as lazy loading, script placement, and code and art optimization can greatly improve game performance. Choosing the right file formats, reducing game size, and using game engines or custom tools are important considerations. Prioritizing file size, testing internet connections, and using testing tools for accurate simulation can help attract more users and improve game retention and reach.
Making Multiplayer Games with Colyseus, Node.js and TypeScript
JS GameDev Summit 2022JS GameDev Summit 2022
31 min
Making Multiplayer Games with Colyseus, Node.js and TypeScript
Top Content
Today's Talk covers making multiplayer games with Coliseus, Node.js, and Typescript. It explores the state of networking on the web, alternative servers, and how Coliseus works. The Talk also discusses client-side prediction, lag compensation, server limitations, scaling, and showcases cool games made with Coliseus. Additionally, it mentions Nakama and Unity integration for client-side prediction in multiplayer games. Coliseus is available on mobile and can be found on colossus.io or the GitHub repository.
Independence: The Gaming Advantage
JS GameDev Summit 2022JS GameDev Summit 2022
4 min
Independence: The Gaming Advantage
Learn how to start a website on Vulture using the Vulture Marketplace or object storage for more customization. Vulture offers a wide range of products and services, including Bare Metal, Optimized Cloud Compute, Block Storage, and Load Balancers. With over 20 locations and popular operating systems, you can easily customize your website. Use code GetNation150 for $150 of free credit and contact Vulture for any inquiries.
Detect and Avoid Common Performance and Memory Issues in Unity WebGL Builds
JS GameDev Summit 2022JS GameDev Summit 2022
10 min
Detect and Avoid Common Performance and Memory Issues in Unity WebGL Builds
Top Content
Today's Talk focuses on avoiding performance and memory issues in Unity WebGL builds. The importance of managing memory and keeping the heap size small is highlighted. Techniques such as using asset bundles or an addressable system can help reduce memory usage. The limitations of garbage collection in WebGL builds are discussed, along with tips for optimizing Unity code. Tools like Backtrace can assist in debugging memory and performance issues.