#three.js

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Embracing WebGPU and WebXR With Three.js
JSNation 2024JSNation 2024
27 min
Embracing WebGPU and WebXR With Three.js
The 3JS project has evolved into a community-driven effort with numerous contributors over the past 14 years. It started with 3D engine work in Flash and transitioned to using SVGs for rendering in HTML5 before adopting WebGL. The project showcases various projects and frameworks, including a no-code tool powered by 3.js. The team is working on a new render using WebGPU and developing a new shader language called TSL. The hope is that WebGPU will eventually replace WebGL, offering better control and performance.
From Websites to Games: The Future of React Three Fiber
React Summit 2024React Summit 2024
25 min
From Websites to Games: The Future of React Three Fiber
This Talk explores the future of React 3 Fiber and its potential for building immersive 3D worlds and video games on the web. The challenges of building immersive 3D apps and the solutions provided by React 3 Fiber are discussed, including decoupling simulation state updates and enhancing scheduling with stable references. The concept of data-oriented programming and the use of ECS (Entity-Component-System) design pattern for composable data in React 3 Fiber are explored. The Talk concludes by emphasizing the future focus on enabling data-oriented workflows and the integration of a built-in scheduler in future versions of React 3 Fiber.
Game Development with Threejs
JS GameDev Summit 2023JS GameDev Summit 2023
22 min
Game Development with Threejs
Hi there! I'm Anderson Mancini, a creative developer from Brazil. Let's dive into 3JS game development and how you can start your journey. React ThreeFiber offers a more organized and compact approach to building scenes using components. Explore exciting examples of what you can build with React ThreeFiber and 3JS. Learn the creative process of building a game using 3JS and recommended courses and learning resources. Performance tips for creating games with 3JS will be discussed in tomorrow's session.
Creating Custom CAD Tools on the Web with ThreeJS
JS GameDev Summit 2023JS GameDev Summit 2023
8 min
Creating Custom CAD Tools on the Web with ThreeJS
Today we're going to be talking about creating custom CAD tools on the web with 3JS. We'll explore the reasons why you should make web-based tools, including their novice-friendly nature and their suitability for user-generated content. We'll learn how to create custom and parametric geometry using Three.js, set up geometry and material in Three.js, and improve visibility by adding normals to the geometry.
Scaling React-Three-Fiber Applications beyond the Hello World
React Summit 2023React Summit 2023
20 min
Scaling React-Three-Fiber Applications beyond the Hello World
Watch video: Scaling React-Three-Fiber Applications beyond the Hello World
WebGL has evolved from showcasing technology to being used in everyday applications like Google Maps and Figma. React and 3.js can be used together to build WebGL applications, allowing for reusable components and declarative development. Building complex 3D graphics applications requires efficient data structures, algorithms, and rendering techniques. The Flux CAD editor uses React, 3.js, and React ReFiber to handle complex engineering documents and optimize GPU utilization. Optimizing the render loop and GPU performance is crucial for improving WebGL application performance. Instance rendering can be used to optimize text rendering in WebGL applications, achieving efficient rendering of thousands of 3D characters.
Build a 3D Solar System with Hand Recognition and Three.js
JSNation 2022JSNation 2022
36 min
Build a 3D Solar System with Hand Recognition and Three.js
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This Talk explores the use of TypeScript, 3JS, hand recognition, and TensorFlow.js to create 3D experiences on the web. It covers topics such as rendering 3D objects, adding lights and objects, hand tracking, and creating interactive gestures. The speaker demonstrates how to build a cube and a bouncy box, move objects with flick gestures, and create a solar system with stars and planets. The Talk also discusses the possibilities of using hand gestures for web navigation and controlling websites, as well as the performance limits of these technologies.
Making “Bite-Sized” Web Games with GameSnacks
JS GameDev Summit 2022JS GameDev Summit 2022
33 min
Making “Bite-Sized” Web Games with GameSnacks
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Welcome to making bite-sized games with GameSnacks, a platform that focuses on optimizing game sizes for easy accessibility on the web. Techniques such as lazy loading, script placement, and code and art optimization can greatly improve game performance. Choosing the right file formats, reducing game size, and using game engines or custom tools are important considerations. Prioritizing file size, testing internet connections, and using testing tools for accurate simulation can help attract more users and improve game retention and reach.