But if you're in the Louvre and you see people frantically taking pictures and being emotional and they're in front of this work of art that we collectively agreed has value for humanity, it's important, we worship it together, then there's a different kind of experience of art. So we will probably shift as a society to admiring more what comes from the human experience.
The principles that we can, I think I'm not doing very well on time, the principles that we can use and apply and keep in the back of our mind as designers, but not just as designers, as anybody that's contributing to the systems in general, start with people. This is the biggest rule that designers have to consider whenever they do something. But especially in the age of AI, when we're all going to live in this hybrid model of constantly collaborating with our AI assistant, wherever that is surfaced, we have to make sure that the user is the one that has control. We have to make sure that the user is the one that we're designing for when we're creating this hybrid model of partnering, augmenting our life with AI. Fighting bias, give safety and control, mechanisms to report or feel safe or undo or just feel that the user is in a safe space. For everyone, I'm keen on this, it's not just about accessibility and inclusivity, but it's also about making sure that these technologies are affordable and that everyone can use them. Because otherwise, we're just deepening the disparities in society, and so the wealthy will have more power, and the underprivileged will be less competitive, and so these technologies should be used by anyone. Be accountable, admit when you're wrong, gracefully, classic UX rules, promote good every time you make a decision for your product, think about the harm that that decision could potentially do, and if you see it, then don't do it or reconsider it. Help people grow. This is an aspect of mutual learning that goes on in the system, so if the system is designed in a way that it empowers me to use it at its best potential, then it learns from I'm using it, and we're both doing better. So there's this feedback loop, and we have to think about it when we're designing. Build trust, expose what goes on under the hood, explainable AI, demonstrated thinking, and age nicely. Now, this means that we're essentially going to design for completely different experiences and interactions and mediums. We have started with batch processing. We're in the very long age of command-based interaction, so if I want to obtain a picture of a mountain at sunset, I would, until now, open Photoshop, one command, create a file, create a triangle, add texture, add fill, so one step over the other at my command, so I'm in control, I have the locus of control. I'm building, I'm getting closer to my goal. In this new paradigm for design, which is called intent-based outcome specification, we are essentially giving the computer our goal, it understands, it deconstructs the intent behind it, and then it makes decisions, and by that creating the output we are looking for so it completely reverses the internal locus of control, and it completely changes the way we should design this product. So what are experiences going to look like in this new world? All the same. I used to be, like, criticise what's going on, that all the products are essentially apparently copying each other, everybody's using sparkles, purple, but I believe that we do need a visual paradigm and a visual vocabulary for how these actions are surfaced, and we all know when we see the sparkles or purple, oh, this is AI, and that's a good thing because it makes things more transparent. And I'm also thinking quite a lot about what are the right interactions in like the surfaces, the right surfaces in which these capabilities should be surfaced, and most of the products everyone is scrambling around in the industry trying to figure out how to have AI in their product. This is called Pilot, and they chose the retrofitting of AI in a different surface that essentially is disconnected from where the user is working at, so that doesn't really feel like the best model. I'm a huge fan of meaningful AI, so AI surfaced that moment where the user actually needs it, like, for example, when you record a loom, it automatically generates chapters, you don't have to worry about the structure, it generates titles, they're pretty good. Same for art, oops, for how long has this been there? Yes, so, art browser, I don't know if you used it, but it generates AI-generated previews of what's on on a website when you go through the links. So I think this aspect of invisible AI, implicit AI, that essentially helps you with a task, it's not just, here's AI, we have AI in our product but it does something meaningful for you. That's the right path forward. How can AI enhance, sorry, I'm really running, I know, but I want to say all the things. How can AI enhance experiences? I found four main pillars in which AI can help us build better products. They can make them more relevant, which means AI can personalise the experience, it can have context awareness, understand what's the particular goal you have at a particular moment in time, and optimise for that, predict what that goal might be based on who you are.
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