JavaScript Haikus: My Adventures in Tiny Coding

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Discover the art of crafting extremely small JavaScript programs. In this talk you’ll learn principles and techniques behind crafting compact yet powerful scripts that are shorter than this description! Dive into the captivating world of minimalist coding, where we use these scripts to conjure art, games, tools, and a myriad of intriguing experiments.

This talk has been presented at JS GameDev Summit 2023, check out the latest edition of this Tech Conference.

FAQ

Common techniques in TinyCode include removing whitespace, using single-letter variables, avoiding if statements, and not using functions. These methods help in minimizing the code size.

Frank Forrest is a computer scientist with over 20 years of experience in the video game industry. He is currently focused on indie game development and creating generative art using JavaScript.

TinyCode refers to the practice of writing very small, minimal JavaScript programs to create art, music, or other effects. This concept emphasizes brevity and efficiency in coding.

Twitter.net is a platform created in 2016 where users can share 140-character JavaScript demos. The website is open-source and features advanced functionalities for creating and sharing tiny code.

TinyCode originated from the demo scene in the early 80s, a computer arts subculture where people create demos composed of graphics and music. These demos run on older computers and emphasize compact, efficient code.

A live editor is highly useful for TinyCode. It provides instantaneous feedback, allows for real-time code execution, and includes tools for debugging, saving, and loading code. It also supports capturing GIFs and images.

TinyCode can be shared at demo parties or on websites like Shader Toy and Twitter.net. These platforms allow users to showcase their compact JavaScript creations.

Yes, TinyCode can be used to create small games. Input can be captured using events like onclick for mouse input or onkeydown for keyboard input. TinyCode can also be used to create interactive experiences.

Examples of TinyCode projects include generative art, fractal rendering, raycasting demos, cellular automata, and tiny games. Specific examples mentioned are a black hole effect, a mandelbrot rendering, and a city sunset scene.

Writing TinyCode is fun and relaxing, helps improve coding skills, and enables faster prototyping of ideas. It also offers the opportunity to be part of a community and participate in coding competitions.

Frank Force
Frank Force
27 min
28 Sep, 2023

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Video Summary and Transcription

This Talk is about writing super tiny JavaScript programs, known as tiny code. It explores the concept of code golf and the use of a live editor for instant feedback. The Talk discusses various ways to share tiny code, including Twitter.net. It also covers creating graphics, games, and sound in a small space. The speaker highlights inspiring tweets and showcases examples of tiny code, including asemic writing. The future of tiny code includes new techniques, better browser support, and AI-assisted programming.

1. Introduction to Tiny Code

Short description:

Welcome to JavaScript HiCues. A talk all about my adventures in writing super tiny JavaScript programs. Today we're going to be focused on these super tiny tweet sized programs. Let's talk about tiny code. Shakespeare said, Brevity is the soul of wit. And that's kind of what tiny code is. But for code instead of the language, there's a lot of different ways to describe tiny code. Code golf is kind of the heart of tiny coding and it's about using programming tricks to save space. Javascript is great for this kind of thing because you can use a live editor. It's a web based tool where you can type in code and see it happen and execute right way in real time. It's got instantaneous feedback and it's a very visual way of programming.

Hi, everyone. Welcome to JavaScript HiCues. A talk all about my adventures in writing super tiny JavaScript programs.

First, a little about myself. My name's Frank Forrest. I have a bachelor's in computer science and I have over 20 years working in the video game industry all across the United States, some games that maybe you've played right now, I'm focused on indie game dev and creating generative art. Here are some of the games I made all with JavaScript. And I also do generative art, which, again, is made with JavaScript.

But today we're going to be focused on these super tiny tweet sized programs. I made over a thousand of them. And I want to share my secrets with you today. Let's talk about tiny code. So what is tiny code? Shakespeare said, Brevity is the soul of wit. And that's kind of what tiny code is. But for code instead of the language, there's a lot of different ways to describe tiny code. You can call it size coding, code golf, or just minifying. But ultimately, the goal is to create cool art, music or other types of effects. And create it with very small, minimal amount of code while you're having fun.

Now this all started with the demo scene in the early 80s. Maybe you've heard of it. It's kind of a computer arts subculture where people make demos that are composed of graphics and music. And they often run on older computers. They can be anywhere from 64 kilobytes down to even below 256 bytes. But those are using bytecode, so they're starting to slowly embrace languages like Javascript. Code golf is kind of the heart of tiny coding and it's about using programming tricks to save space. So for example, you'll squish your code down by removing whitespace, making variables single letters. Not using ifs and just not using functions and kind of fighting for every single byte you could possibly get to squeeze everything down. Javascript is great for this kind of thing because you can use a live editor. It's a web based tool where you can type in code and see it happen and execute right way in real time. It's got instantaneous feedback and it's a very visual way of programming.

2. Sharing Tiny Code on Twitter

Short description:

Using a live editor is great for capturing gifs and images, debugging, and iterating code. There are multiple ways to share tiny code, such as submitting it to a demo party or using websites like Shader Toy or Twitter.net. Twitter.net is an open-source platform for sharing 140-character JavaScript demos. It provides a default code template and automatic setup for animation. Minifying the code and making optimizations can significantly reduce its size. Twitter can also be run standalone with minimal code. It allows for creative remixes and the use of astral Unicode characters to store more bytes in a single tweet.

So I really love using a live editor for this kind of thing. You can even capture gifs and images with it and has some tools to help debug and save and load your code to make it easy to iterate with. There's a couple different ways you can share tiny code.

You can submit it to a demo party. Are there also websites that you can share your code on such as Shader Toy or Twitter.net, which we're going to be talking about today? What is Twitter? Twitter.net is a place where you can share 140-character JavaScript demos. It was created in 2016 and currently has over 20,000 tweets. The website itself is open source. And we're working on a new beta version that has some advanced features that I'll also be showing today.

So the basics of Twitter is when you start a new tweet, you'll be presented with this default bit of code that draws nine lines on the screen, it has them moving back and forth. Here's the code for that. It also will automatically set up a canvas and a loop for you so that the animation is really easy to get working. There are a couple of functions that are set up automatically for sine cosine tangent and to get an RGBA color. So for example, if you want to minify the default twitter program, you start out with the one on the left then you start making optimizations and minifications by removing the comments and squishing it down. Then you can make it even smaller by making some concessions, which change the output a tiny bit, but not in a very noticeable way. Like for example, changing the gap between those rectangles from 100 to 99. That saves a whole byte of space, and saving those bytes really adds up.

Twitter can also be run standalone. So if you wanted to make, say, an HTML file that is able to execute a tweet, it would look something like this. The tweet code is just that little bit in the center there. Everything else is setting up the Twitter interface in a canvas. Just a really minimal amount of code necessary to run one of these. It's pretty much banal JavaScript. We've done all kinds of fun remixes of the default tweet. Here are some of my favorite community remixes. I've also done a couple myself, all using the same kind of concept and exploring what we can do with just those nine vertical lines.

Something you might want to be aware of when using Twitter is that Twitter uses 140 characters, and each one of those characters can hold multiple bytes. We found a way to store two bytes in each one of these Unicode characters, and with the decoder also included, we're able to fit up to 194 bytes in a single tweet. You can imagine the way that works is you have these astral Unicode characters where they hold four bytes, but two of the bytes can be whatever you want. So the way that uncompression works is it calls escape on the Unicode character, removes the unnecessary stuff, then unescapes it and evaluates what's leftover. And it's really allowed us to push the limit of what's possible in a tweet.

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