Shining Offline: The Mobile BelIS-Online Wuppertal Experience

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This presentation provides a practical overview of developing a Progressive Web App (PWA) within the scope of the BelIS project (Lighting Information System) with an emphasis on offline availability. This project, initiated by the city of Wuppertal, serves as a response to the demands of urban lighting management and is used daily by the City's Department 104, the Wuppertal Municipal Services and the current contract partner, SPIE AG.

This talk has been presented at React Summit US 2024, check out the latest edition of this React Conference.

FAQ

The 'Offline First' principle is an approach where applications are designed to function effectively even without an internet connection. This involves storing data locally and syncing it with the server when possible, ensuring that the app remains usable and reliable under poor or no connectivity conditions.

Thorsten Hell is a speaker at the Shining Offline talk and works for Kismet, a small software company in southwest Germany. He shares the experience of implementing the offline first principle in their mobile urban lighting information system.

The Bayless system was developed to manage the urban lighting information for Wuppertal City Council. It integrates with geospatial data infrastructure and handles various lighting infrastructure objects, work orders, and reports.

The initial iOS app faced challenges like frequent updates due to changes in Swift, issues with intranet-style communication with the infrastructure, and difficulties in proving app reliability due to changes made by the city IT department.

Kismet transitioned from an iOS app to a PWA by leveraging their experience with single-page applications using React and Leaflet. They developed the PWA to use the city's own map services and improved usability while maintaining core functions.

The new Bayless PWA offered improved usability, offline access to maps and data, better data presentation, and resolved many reliability issues by implementing a four-dimensional offline first approach.

The offline map functionality in the Bayless PWA stores vector tiles of Wuppertal City in a local database using MapLibreGL, allowing users to access the map without an internet connection by simply enabling a checkbox.

The offline core of the Bayless system uses RxDB and Hasura PostgreSQL. This setup facilitates synchronization between the local app and the server, ensuring data consistency and reliability.

'Topic maps' are small applications developed by Kismet that bridge the gap between large GIS portals and basic maps. They were used in the Bayless PWA to enhance functionality and provide various mapping solutions, such as environmental monitoring and stormwater fee calculation.

The main takeaway is that implementing the offline-first principle is a significant effort but results in highly satisfied users due to improved app reliability and usability under offline conditions.

Thorsten Hell
Thorsten Hell
17 min
22 Nov, 2024

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Video Summary and Transcription
Hi, welcome to Shining Offline. I'll share how using the offline first approach saved us in the mobile urban lighting system. We'll discuss Kismet, the Bayless system, and the transition to a progressive web app. The system handled work orders, but the manual process caused unnecessary effort. In 2015, we built a native iOS app, but faced challenges with updates and communication. Eventually, we convinced the client to switch to a progressive web app. The new PWA's design improves usability and uses maps and services from the city's own infrastructure. Implementing the offline-first principle addressed many issues, and providing offline maps required using MapLibreGL app protocol. Offline communication with the iOS app endpoint and managing conflicts were also discussed. Offline-first requires significant effort but leads to user satisfaction. iPads are the devices of choice.

1. Introduction and Kismet Background

Short description:

Hi, welcome to Shining Offline. I'll share how using the offline first approach saved us in the mobile urban lighting system. We'll discuss Kismet, the Bayless system, and the transition to a progressive web app. Let's start with Kismet, a software company focused on building solutions for cities and local governments. Now, let's dive into the Bayless system, its geospatial integration, and the Java Rich Client application we developed.

Hi, and welcome to Shining Offline, a best practice talk about us almost struggling and how the offline first principle helped us. I am Thorsten Hell and I work for a small software company called Kismet in the southwest of Germany. Today, I want to share how we found ourselves one step away from disaster with the first mobile urban lighting information system from Wuppertal City Council, and how using the offline first approach saved us, turning a hard time into a smoother, easier experience for our team.

Here's the structure of my talk. I begin with an introduction with one slide about Kismet. Next, I will explain what is the Bayless original system and why did we develop it. Then I show how we transition from iOS to a progressive web app, focusing on a four-dimensional offline first approach. At the end, I will highlight the most important points from my perspective.

Kismet started in 2002 as a spinoff from the EIG at the Saarland University of Applied Science. Our main focus is building software solutions for cities and local government bodies using open-source technologies. We are a 100% remote company and we've been working remotely long before the pandemic.

So, let's talk about Bayless. What is it? Back in 2008, the Wuppertal City Administration asked us to develop an information system for managing the city's lighting. It needed to integrate with the geospatial data infrastructure that we had already helped build. With the old systems, like BS2000 or MSXS, the georeferencing was done manually on printed-out maps. We decided to go with a Java Rich Client application, which was quite common at that time. The really new thing was the embedded map component. The application handled recording and managing every type of object in the lighting infrastructure. This included not just the lights but also poles, switching stations, junction boxes and even cables with wall hooks, which are fixtures attached to buildings to hold ropes and wires in place. Even these little pieces were georeferenced and displayed on the map.

2. Building the iOS App and Challenges

Short description:

The system handled work orders, but the manual process caused unnecessary effort. In 2015, we built a native iOS app, but faced challenges with updates and communication. Eventually, we convinced the client to switch to a progressive web app. We had the know-how and experience to develop the new app using React and Leaflet components.

Alongside managing the lighting infrastructure objects, the system also handled work orders, at that time as reports. These reports were printed out, brought to the field, filled out by hand and then entered into the system again, causing a lot of unnecessary effort and inconvenience for both service providers and operators.

In 2015, therefore, the demand for a mobile solution emerged, and we ambitiously had the brilliant idea to build a native iOS app using Swift. We used the native iOS map component. On that, we let users search for objects in the system, display these objects on different iOS background maps, and access detail information for each object, including images. Users could also perform actions on the objects, like taking photos or reporting issues. The app made it possible to load work orders and manage them through protocols tied to each specific object that were somehow related to the work order. The work assignments here range from painting over electrical testing to stability checks and other tasks. In this example, you see the small form the users needed to fill out for a stability test.

We had several issues with this iOS app. After the application was built, it was basically feature complete, so that no bigger development was planned from the city. Moreover, there were no additional Swift projects in the Kismet pipeline, but Swift was constantly changing. Furthermore, we didn't go through the App Store. We used ad hoc distribution, which you can do if you have a deployment count under 100 devices. So we were constantly rolling out updates to adjust certificate files because of new or changed devices and updates related to Swift changes. But one of the biggest challenges though was how our app communicated with the infrastructure. It communicated with the rest of the system as if it would be an intranet application, because that was what we did for years. We often heard the app is not working even when the issue wasn't on our end. Each time we had to first prove we weren't at fault. This was especially challenging with the service level understanding of the city IT department back then. For example, when they would make changes to firewall rules on a Friday at 2 p.m. and then leave for the weekend. So welcome on Elm Street. As you can imagine, we weren't too pleased with how things were going. Eventually, we managed to convince the client to make the switch to a progressive web app.

Luckily by then, we had gained experience with single page applications built using React and Leaflet and had developed various so-called topic maps, which are small apps that are trying to fill the gap between large GIS portals and basic slippy maps. Here are some examples of those topic maps. They reach from maps for environmental monitoring stations over city maps with points of interest to charging station maps for electromobility or heavy rain hazard maps. The app for the environmental alarm team or the citizen application for calculating stormwater fees based on sealed surfaces were also built using these components and many more. So we had the know-how to build these systems and we were excited to use these components we developed in the new Bayliss progressive web app.

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