WebXR? Virtual Reality and Augmented Reality Natively on Browsers

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FAQ

The purpose of Erik's presentation is to demonstrate how to work with WebXR, create experiments, and motivate developers to explore and build their own projects using WebXR technology.

Attendees are encouraged to take pictures, mention Erik and the event, publish their questions or suggestions on Slido, and experiment with the content presented during the session.

WebXR is a technology that enables both augmented reality (AR) and virtual reality (VR) experiences in web browsers. It allows developers to create immersive experiences that can run on various devices, including MetaQuest, mobile phones, and more.

Erik mentions using A-frame, 3JS, and various emulators like 8th Wall for developing WebXR projects. These tools help in creating AR and VR experiences more efficiently.

Erik advises caution when developing for VR as it can be dangerous. He shares personal experiences of accidentally hitting objects or people while immersed in VR, highlighting the importance of being aware of one's surroundings.

Developers can start experimenting with WebXR by using tools like A-frame, exploring open-source projects on platforms like SideQuest, and leveraging emulators to test their applications before deployment.

Apple Vision supports WebXR, allowing developers to create applications that can run on this new device. This development opens up new possibilities for immersive experiences and positions developers at the forefront of this emerging technology.

Erik suggests using stores that offer free or purchasable assets and animations, such as Mixamo for animations and other online repositories for 3D models and textures.

WebXR abstracts over platform conventions by providing fallbacks for various device capabilities. If a device lacks certain features like LiDAR or WebGL, WebXR utilizes alternative methods to ensure the experience works, albeit with potentially lower quality graphics.

Erik believes now is a great time for WebXR development because the technology is evolving, there are extensive web APIs available, and the community is supportive. Additionally, the field is still relatively new, offering opportunities for developers to become pioneers and establish themselves as experts.

Erick Wendel
Erick Wendel
25 min
15 Jun, 2024

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Video Summary and Transcription

This Talk introduces WebXR and VR experiments, showcasing examples and encouraging audience engagement. It explores the possibilities of WebXR and AR games, emphasizing the versatility of A-frame for creating AR and VR projects. The Talk also covers asset customization, animations, and augmented reality using LiDAR scanners. It highlights different types of virtual reality experiences and the potential of Apple Vision with WebXR. The speaker emphasizes the importance of community, developer experience, and starting early in WebXR development.

1. Introduction to WebXR and VR Experiments

Short description:

I'm going to show you examples of working with WebXR and creating your own experiments. Take pictures, mention me and the event. Who's the first time at C3? Enjoy the talk and feel free to ask questions or make suggestions. Have you played with VR or coded something for VR? Have you played Pokemon Go? Let's think outside the box, use software as a hobby, improve our CV, and have fun with technology. I'll show you a bunch of possibilities. I bought the MetaQuest and want to code with it. Let me show you experiences that have been around for 40 years. Have you played with Google Cardboard? VR graphics and experience can be improved.

So, I'm going to show you a bunch of examples of how you can work with WebXR, create your own experiments. So please, take as many pictures as you can, mention me, mention the event. This helps us a lot with the work we've been doing right here.

Okay, who's the first time at C3? C3 conference. Wow, that's amazing. Yeah. Oh, a lot of people. So yeah, I hope you enjoy this. This is my third time in Amsterdam. I was in JS Nation and this is one of my favorite people ever because people are always interacting. So, feel free to publish your questions later or your suggestions too on Slido and it's going to help a lot.

Okay, who has played with virtual reality before? Nice. Who actually coded something to VR? Ooh, that's nice. I saw that they have a prize now, right, for a meta quest. So, probably we're going to get a lot of ideas if you want this. Let me know later what you're going to build. What about augmented reality? Has anyone still played Pokemon Go? Ooh, I see a lot of faces like, oh no, I'm not sure you know this. No, Pokemon Go is fine. It's pretty nice. Okay, I hope you guys are not like this in the future, like people walking around and this is going pretty viral but I don't know about you but I feel very weird like people walking the streets with those glasses, but it's pretty amazing.

Okay, as always, my talks, we're going to have just 20 minutes here. So, all the content I prepared here you can follow along later, create your own experiments, but I want to show you some things so you can keep in mind throughout the whole presentation. So, one of my goals here is for you to motivate you to create your own experiments. This is not just to watch, okay, you can get there, clone the projects, and try out at home. And here I would say let's think outside the box, right, let's try working outside our 9 to 6 PM work, let's try using software as our hobby because this is what the way we are improving our CV, or actually just having fun with JavaScript and having fun with technology in general. And I would say this is something like for me, people say, wow, I don't code after work, but no, we can use it as something fun as well and I'm going to show you a bunch of possibilities.

Okay, so I bought the MetaQuest a few times, not long time ago, and I was like, wow, I want to code with this, I want to try something out, but I haven't seen many web developers talking about this. It was pretty rare, I don't know if you noticed but during conferences it's very rare to see this. However, those experiences, they are there for like 40 years and this is something that I'm going to show you today. Who here has played with the Google Cardboard, who had this before? Well, I had this one and it was pretty terrible, I don't know about you, like I felt a bit dizzy, and in my opinion, well, virtual reality, the graphics are not so good, the experience is not so good, so I wasn't paying so much attention to this.

2. Exploring WebXR and AR Games

Short description:

Uncle Zuckenberg playing with this, I noticed a world of possibilities in WebXR and AR games. I bought the MetaQuest 2 and discovered an independent developer store with open-source games. Beat Saber was too expensive, but I found Moon Rider with WebXR support. The graphics and experiences felt like a native application. It's a simple and immersive game. JavaScript opens up a lot of possibilities. This technology is dangerous, so be careful when developing.

And when I saw Uncle Zuckenberg playing with this, I was like, come on, we are in 2024, this graphics is like Nintendo Wii, way long before, he's betting a lot on Metaverse, but I felt like, no, this is just hype or something. Although I saw this game, come on, look how beautiful is this, there are a bunch of graphics there, the animations, and it's pretty beautiful. So when I noticed this I was like, wow, there's a world here that I'm not seeing. And I got even crazier when I saw this AR game. So you can have your characters, the monsters going through your furniture, analyze your environment and so on. So I was like, wow, there's a lot of attention here and I can start working with it. So back then I bought the MetaQuest 2. So this MetaQuest 2, I think is obsolete right now, but it's the one I could buy back then, but it works pretty fine. So when I started playing with it, I started asking my friends, well, what should I do? And then I found out this store, which is, I would say, for independent developers, most of the games and applications here, they are open source, so you can start using right away. And here you can also pay the developers as well. And most of the games here, they use C sharp and they use unit to create all those things. I started asking my friends, well, what game should I use or what experiences should I try on, on my virtual reality glasses? They're like, go on Beat Saber. When I saw the price I was like, oh, no, I won't buy this, it's too expensive. And then I was trying to figure out other games and I found this one, Moon Rider. When I found this game, I saw a very interesting button, WebXR. So my mind exploded, wow, WebXR, this means this game or this experience is going to be executed in the browser. And this means that I can run in my browser, I can run on MetaQuest, on mobile phone, in whatever places I want. So how was it? So Moon Rider here, it's a reinterpretation of the game. And for me it was amazing because the graphics and the experiences, I felt as a native application. I couldn't find any lags. So here I'm just showing how the graphics is. It's pretty simple, it works really fine. I'm going to just jump a bit in the future to see it playing. But yeah, you have the same experience, same immersion you were seeing back then. I'm just a bad player here, but it works just fine. So I was like, wow, there's a lot of possibilities here. JavaScript running there, I don't know, let's search more. What about this kind of thing? Before we go on, I would say this kind of technology is dangerous. It's pretty dangerous. So take care when you're developing something, you're creating something, because accidents might happen.

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