#game development

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Game development is the process of creating video games. It involves designing and programming various aspects of a game, such as the characters, story, levels, objects, and user interface. Game developers use programming languages like JavaScript to create interactive worlds and experiences for players. The development process can involve creating art assets, writing code, testing, debugging, and making adjustments to ensure the game works properly. Game development can be a very rewarding experience, as it allows developers to create something that people can enjoy playing.
What AI Can, Can’t, and Shouldn’t Do for Games
C3 Dev Festival 2024C3 Dev Festival 2024
26 min
What AI Can, Can’t, and Shouldn’t Do for Games
AI in game development has evolved rapidly, with generative AI being a focus. However, game developers like Romero Games have concerns about ethics and prefer using AI to automate processes and make creative work easier. AI has been used in games for decades, from path-finding AI to decision trees. Procedural world building and advanced AI technology are pushing the boundaries of FPS games. Different teams within a company have different approaches to the use of AI, depending on their specific needs and requirements.
How to Make a Web Game All by Yourself
JS GameDev Summit 2023JS GameDev Summit 2023
27 min
How to Make a Web Game All by Yourself
This talk guides you on how to make a web game by yourself, emphasizing the importance of focusing on tasks that interest you and outsourcing the rest. It suggests choosing a game engine that allows distribution on the web and aligns with your understanding and enjoyment. The talk also highlights the significance of finding fun in the creative process, managing scope, cutting features that don't align with the game's direction, and iterating to the finish line. It concludes by discussing the options for publishing the game on the web and leveraging unique web features.
Increase the Performance of Your Games using Canvas
JS GameDev Summit 2023JS GameDev Summit 2023
8 min
Increase the Performance of Your Games using Canvas
The Talk discusses the use of the canvas element in games and web applications to improve performance. It compares the Canvas API and WebGL API, highlighting the advantages and disadvantages of each. The Canvas API allows for both CPU and GPU rendering, while WebGL API only uses GPU and hardware acceleration. Using the canvas element can significantly enhance performance, but it comes with increased complexity and development costs.
Boost the Performance of Your WebGL Unity Games!
JS GameDev Summit 2023JS GameDev Summit 2023
7 min
Boost the Performance of Your WebGL Unity Games!
The Talk discusses ways to boost the performance of WebGL Unity games, including issues with bundle size, memory usage, and runtime performance. It suggests using Brotli for compression and non-exception support for better performance. Choosing the appropriate texture compression format and experimenting with separate builds can also help. The Talk also covers optimizing textures, models, audio, and assets by reducing build size, using compression, disabling unnecessary models, and optimizing audio quality. Unity's optimization tools and profilers are recommended for analyzing performance and memory issues.
Building the AI for Athena Crisis
JS GameDev Summit 2023JS GameDev Summit 2023
37 min
Building the AI for Athena Crisis
Join Christoph from Nakazawa Tech in building the AI for Athena Crisis, a game where the AI performs actions just like a player. Learn about the importance of abstractions, primitives, and search algorithms in building an AI for a video game. Explore the architecture of Athena Crisis, which uses immutable persistent data structures and optimistic updates. Discover how to implement AI behaviors and create a class for the AI. Find out how to analyze units, assign weights, and prioritize actions based on the game state. Consider the next steps in building the AI and explore the possibility of building an AI for a real-time strategy game.
Make a Game With PlayCanvas in 2 Hours
JSNation 2023JSNation 2023
116 min
Make a Game With PlayCanvas in 2 Hours
Top Content
Featured WorkshopFree
Steven Yau
Steven Yau
In this workshop, we’ll build a game using the PlayCanvas WebGL engine from start to finish. From development to publishing, we’ll cover the most crucial features such as scripting, UI creation and much more.
Table of the content:- Introduction- Intro to PlayCanvas- What we will be building- Adding a character model and animation- Making the character move with scripts- 'Fake' running- Adding obstacles- Detecting collisions- Adding a score counter- Game over and restarting- Wrap up!- Questions
Workshop levelFamiliarity with game engines and game development aspects is recommended, but not required.
How Not to Build a Video Game
React Summit 2023React Summit 2023
32 min
How Not to Build a Video Game
Watch video: How Not to Build a Video Game
The Talk showcases the development of a video game called Athena Crisis using web technologies like JavaScript, React, and CSS. The game is built from scratch and includes features like multiple game states, AI opponents, and map editing. It demonstrates the benefits of using CSS for game development, such as instant load times and smooth transitions. The Talk also discusses optimizing performance, supporting dark mode, and publishing the game to other platforms.
Optimizing HTML5 Games: 10 Years of Learnings
JS GameDev Summit 2022JS GameDev Summit 2022
33 min
Optimizing HTML5 Games: 10 Years of Learnings
Top Content
PlayCanvas is an open-source game engine used by game developers worldwide. Optimization is crucial for HTML5 games, focusing on load times and frame rate. Texture and mesh optimization can significantly reduce download sizes. GLTF and GLB formats offer smaller file sizes and faster parsing times. Compressing game resources and using efficient file formats can improve load times. Framerate optimization and resolution scaling are important for better performance. Managing draw calls and using batching techniques can optimize performance. Browser DevTools, such as Chrome and Firefox, are useful for debugging and profiling. Detecting device performance and optimizing based on specific devices can improve game performance. Apple is making progress with WebGPU implementation. HTML5 games can be shipped to the App Store using Cordova.
Web 3 Gaming: What it is and Why it Matters
JS GameDev Summit 2022JS GameDev Summit 2022
36 min
Web 3 Gaming: What it is and Why it Matters
Web3 gaming enables decentralized identity and finance, allowing game developers to bypass centralized platforms. It is driven by wallets, ERC20 tokens, and NFTs. Web3 games focus on collaborative world-building, ownership, and open-source collaboration. The challenge is achieving decentralization while addressing economic and technological limitations. Web3 aims to redefine the gaming industry by using economic tools and exploring new genres like RPG and RTS games.
Making Awesome Games with LittleJS
JS GameDev Summit 2022JS GameDev Summit 2022
34 min
Making Awesome Games with LittleJS
Top Content
Little.js is a super lightweight and fast JavaScript game engine that has everything included to start making games right away. It has a tiny footprint and no dependencies, making it perfect for size-coding competitions like JS13K. Little.js is built with an object-oriented structure and comes with several classes. It provides a fast rendering system, a comprehensive audio system, and various starter projects for different game types. Little.js is designed to be simple and easy to understand, allowing you to look at and modify the code.
Building Fun Experiments with WebXR & Babylon.js
JS GameDev Summit 2022JS GameDev Summit 2022
33 min
Building Fun Experiments with WebXR & Babylon.js
Top Content
This Talk explores the use of Babylon.js and WebXR to create immersive VR and AR experiences on the web. It showcases various demos, including transforming a 2D game into a 3D and VR experience, VR music composition, AR demos, and exploring a virtual museum. The speaker emphasizes the potential of web development in the metaverse and mentions the use of WebXR in Microsoft products. The limitations of WebXR on Safari iOS are discussed, along with the simplicity and features of Babylon.js. Contact information is provided for further inquiries.
React Jam and Why React Is Awesome for Making Games
React Summit 2024React Summit 2024
7 min
React Jam and Why React Is Awesome for Making Games
React Jam is an event that showcases the awesomeness of using React for game development, with options for DOM-based, 2D, and 3D games. React offers development tools and optimizations for game development, along with a supportive open-source community. Participating in React Jam and creating games with React can improve skills and provide opportunities to showcase programming abilities.
From Websites to Games: The Future of React Three Fiber
React Summit 2024React Summit 2024
25 min
From Websites to Games: The Future of React Three Fiber
This Talk explores the future of React 3 Fiber and its potential for building immersive 3D worlds and video games on the web. The challenges of building immersive 3D apps and the solutions provided by React 3 Fiber are discussed, including decoupling simulation state updates and enhancing scheduling with stable references. The concept of data-oriented programming and the use of ECS (Entity-Component-System) design pattern for composable data in React 3 Fiber are explored. The Talk concludes by emphasizing the future focus on enabling data-oriented workflows and the integration of a built-in scheduler in future versions of React 3 Fiber.
35 Years of WWW: Working as a Content Creator, Designer and Developer With the Coolest Medium Ever
C3 Dev Festival 2024C3 Dev Festival 2024
30 min
35 Years of WWW: Working as a Content Creator, Designer and Developer With the Coolest Medium Ever
The speaker, Christian Heilmann, is a VP of DevRel and has worked at Yahoo, Mozilla, and Microsoft. He emphasizes the importance of exploring and modifying games as a way to learn new skills and innovate. He also highlights the value of working in a limited environment and the opportunities it presents for creativity. He encourages developers to contribute to the web and be in control of their own creations. Lastly, he discusses the challenges of navigating the job market and the state of the web in relation to frameworks and npm packages.
Multiplayer Games with React Three Fiber and WebSockets
React Day Berlin 2023React Day Berlin 2023
28 min
Multiplayer Games with React Three Fiber and WebSockets
Watch video: Multiplayer Games with React Three Fiber and WebSockets
We're discussing making multiplayer games in React, focusing on accessibility and development phases. The game architecture involves a monorepo with a single server and WebSocket connections. React context is used for server communication and updating the React state. The game introduces 3D using React 3 Fiber and implements game mechanics like timers. The talk also mentions using generative AI tools for game design and testing with tools like Cypress. Different rendering techniques and the use of Socket.io's rooms feature in the WebSocket server are also discussed.
Game Development with Threejs
JS GameDev Summit 2023JS GameDev Summit 2023
22 min
Game Development with Threejs
Hi there! I'm Anderson Mancini, a creative developer from Brazil. Let's dive into 3JS game development and how you can start your journey. React ThreeFiber offers a more organized and compact approach to building scenes using components. Explore exciting examples of what you can build with React ThreeFiber and 3JS. Learn the creative process of building a game using 3JS and recommended courses and learning resources. Performance tips for creating games with 3JS will be discussed in tomorrow's session.
Raygui: An Immediate-Mode C UI for Wasm Tools Development
JS GameDev Summit 2023JS GameDev Summit 2023
19 min
Raygui: An Immediate-Mode C UI for Wasm Tools Development
Welcome to the presentation of RightGui, an immediate mode CUI library for tools development. RightGui is a high-performance library that is stateless and uses small self-contained functions to process inputs and draw controls. It provides a variety of controls, customizable styles, and support tools for live style configuration. Additionally, there are tools like the icons editor and layout creator that allow for customizations and code generation. Reiki offers a variety of tools, including a sound editor, image manipulation canvas, and resource packer.
Rogule: Tales From the Dungeon of a Web Based Rogulelike
JS GameDev Summit 2023JS GameDev Summit 2023
19 min
Rogule: Tales From the Dungeon of a Web Based Rogulelike
Chris McCormick, an independent software developer, discusses his latest game Rogl, a minimalist online roguelike game. He shares the story of how Rogl gained popularity and emphasizes the importance of marketing and giving your creations a chance. McCormick highlights the value of frugality and underengineering, as well as the power of finding the best tech for efficiency. He explains why ClojureScript is the best tech for him and discusses deployment strategies using Piku. Overall, the talk emphasizes the importance of informing people about your project, prioritizing fast development, and user feedback.
Building Team Thinking Games At Synthesis
JS GameDev Summit 2023JS GameDev Summit 2023
16 min
Building Team Thinking Games At Synthesis
Today's Talk is about building team thinking games at Synthesis, an enrichment program aiming to build a generation of super collaborators. The key insight is that design is the main constraint, not graphics or AI. Synthesis uses open-source software and develops its own tools for game design and networking. The architecture of Synthesis games involves a server-native approach and a client-authoritative model for movement. The modular approach allows for quick iteration and flexibility in game development, and investing in content pipeline tools enables the creation of fresh content every week.
Using UDP in the Browser for faster Client/Server Connections
JS GameDev Summit 2023JS GameDev Summit 2023
21 min
Using UDP in the Browser for faster Client/Server Connections
Top Content
This talk introduces geckos.io, a real-time client-server communication library using UDP and WebRTC. The speaker discusses the benefits of UDP for real-time multiplayer games and explains how geckos.io enables UDP connections between browsers and Node.js servers. The deployment process for geckos.io involves opening UDP ports and handling signaling through an HTTP request. The speaker demonstrates how geckos.io works with Docker and showcases the ability to host multiple servers on the same machine. Overall, this talk provides an overview of geckos.io and its applications in real-time communication.
Creating Custom CAD Tools on the Web with ThreeJS
JS GameDev Summit 2023JS GameDev Summit 2023
8 min
Creating Custom CAD Tools on the Web with ThreeJS
Today we're going to be talking about creating custom CAD tools on the web with 3JS. We'll explore the reasons why you should make web-based tools, including their novice-friendly nature and their suitability for user-generated content. We'll learn how to create custom and parametric geometry using Three.js, set up geometry and material in Three.js, and improve visibility by adding normals to the geometry.
Why Is Building a Multiplayer Game So Hard and What Can We Do to Fix It for Everyone
JS GameDev Summit 2023JS GameDev Summit 2023
18 min
Why Is Building a Multiplayer Game So Hard and What Can We Do to Fix It for Everyone
Asad Nehman discusses the challenges of making multiplayer games and suggests ways to simplify the process. He highlights the need for a backend, such as a Node.js server with Socket.io, to handle player connections. Rooms are introduced to connect players and their friends, allowing communication within each room. Hosting options like AWS EC2, Vercel, and Netlify can help scale the game globally. Playroom framework eliminates the need for server code, lobby systems, and managing player profiles.
Machine Learning in Game Development
JS GameDev Summit 2023JS GameDev Summit 2023
18 min
Machine Learning in Game Development
Today's Talk explores cheating in video games and the role of machine learning in detecting and preventing it. Trust and fairness are crucial in gaming, as players invest time and emotion into virtual worlds. Traditional rule-based models assess player actions, while machine learning can detect complex and evolving cheating methods. Training models and organizing data are key challenges in utilizing machine learning for cheating detection. The future lies in collaborative security systems that combine rule-based models with machine learning to protect against cheating.
Unleashing Next-Gen 3D Web Experiences with Babylon.js 6.0
JS GameDev Summit 2023JS GameDev Summit 2023
20 min
Unleashing Next-Gen 3D Web Experiences with Babylon.js 6.0
Babylon.js is an open-source 3D rendering engine that aims to be powerful, beautiful, simple, and open. It supports WebGL, WebGPU, and canvas accelerated UI, and offers features like physics integration and WebXR abstraction. The engine provides tools like the Playground and Inspector for debugging and editing scenes. Babylon Native brings the power of Babylon Engine to Native platforms, and the latest release integrates the Havok physics engine for improved performance. Version 7.0 will introduce new features like the Node Geometry Editor and Flow Graph, and will revamp the API and audio engine.
The Secret to Good Game Iteration
JS GameDev Summit 2023JS GameDev Summit 2023
21 min
The Secret to Good Game Iteration
This talk explores game design, iteration, and prototyping, emphasizing the importance of playtesting with non-developers and smooth prototype testing. Observing playtesters carefully and gathering their feedback is crucial for understanding their thoughts and feelings. Playtesters are essential during the design process to ensure a cohesive and enjoyable game. The speaker shares a personal example of solving multiple problems with a single solution in the game Beast of Colchis. The talk concludes with a reminder to prototype, be nice to playtesters, and focus on making gameplay fun.
Game Development Patterns and Architectures in JavaScript
JS GameDev Summit 2023JS GameDev Summit 2023
28 min
Game Development Patterns and Architectures in JavaScript
Today's Talk covers game design and architecture, including entity component systems, game loops, and decoupling game logic from rendering. Entity component systems are popular in JavaScript game development for representing games as entities and their components as behavior on data. Game loops control the flow of the game and updating its state, with different architectures like fixed time step and variable time step. Decoupling game logic from rendering improves performance and flexibility, allowing for independent updates and easy addition of new features. Having a clear separation of concerns in game development improves performance, increases flexibility, and makes debugging easier.
Migration from WebGL to WebGPU
JS GameDev Summit 2023JS GameDev Summit 2023
21 min
Migration from WebGL to WebGPU
This talk explores the differences between WebGL and WebGPU, with a focus on transitioning from WebGL to WebGPU. It discusses the initialization process and shader programs in both APIs, as well as the creation of pipelines in WebGPU. The comparison of uniforms highlights the use of uniform buffers for improved performance. The talk also covers the differences in conventions between WebGL and WebGPU, including textures, viewport and clip spaces. Lastly, it mentions the differences in depth range and projection matrix between the two APIs.
Using the Gamepad API for a Better Gaming Experience on the Web
JS GameDev Summit 2023JS GameDev Summit 2023
21 min
Using the Gamepad API for a Better Gaming Experience on the Web
The Talk discusses the web gamepad API and its use in game development on the web platform. It explores the GamePad API, which allows developers to connect gaming devices to the browser and use them in gaming applications. The implementation of the GamePad API involves tracking button presses and joystick movements using request animation frame. The Talk also introduces the JoypadJS library, which extends the GamePad API to track button presses, axis movements, and provides haptic feedback. JoypadJS works on modern browsers with GamePad API support and is used in games, interactive applications, and IoT projects.
Supercharge Your Game’s Social Features with Nakama
JS GameDev Summit 2023JS GameDev Summit 2023
17 min
Supercharge Your Game’s Social Features with Nakama
Social features in games increase player engagement, drive in-app purchases, and allow for community building. Nakama is a tool that enables the addition of multiple social features to games, such as authentication, friend management, and leaderboards. The implementation process involves installing the nakama.js package, creating a client object, and using custom authentication. Users can log out, manage friends, view user information, and interact with leaderboards. Additionally, Nakama allows for the implementation of player participation rewards through custom code.
Lessons From 7 Years of .IO Games: What Works, What Doesn’t Work, Where to Go From Here
JS GameDev Summit 2023JS GameDev Summit 2023
14 min
Lessons From 7 Years of .IO Games: What Works, What Doesn’t Work, Where to Go From Here
I-O games are multiplayer web games that are easy to pick up but can be played for hours. Developers have added deeper game mechanics and adapted I-O games for mobile, generating high revenue. Acquiring users for I-O games is done by sharing the games to play together at school. Monetization of I-O games is primarily through ads, as it is difficult to generate in-app purchases from the web. Web standards and user-generated content are opening up new possibilities for better web games.
Game Development with ReactJS, CSS, and React Three Fiber
JS GameDev Summit 2023JS GameDev Summit 2023
22 min
Game Development with ReactJS, CSS, and React Three Fiber
Jorge Rubiano, a Software Engineer from Colombia, shares puzzle, isometric, and board games developed using React.js and CSS. He demonstrates the use of WebGL and 3.js for creating 3D games on the web. ReactiveFiber, a renderer that combines React and 3.js, is showcased in movement-based and color-changing games. The Talk concludes with the development of a bowling game using ReactiveFiber and complex components.
Building Age of Empires 2 in React
React Advanced Conference 2022React Advanced Conference 2022
22 min
Building Age of Empires 2 in React
Top Content
This Talk discusses the process of recreating Age of Empires II in React. The speaker shares their inspiration for the project and explores different approaches to game development using React. They demonstrate how to create an isometric grid, enable scrolling, and render units. The Talk also covers handling unit clicks and implementing right-click movement, as well as techniques for making React render more consistently. The speaker concludes by highlighting the value of exploring different tools and approaches in software development.
Marrying WASM/WebGL Games with React UI
React Summit 2022React Summit 2022
22 min
Marrying WASM/WebGL Games with React UI
Jonny discusses marrying WebAssembly and WebGL games with React, emphasizing the importance of choosing the right tool for game development. He introduces the Godot game engine as a powerful choice for game development and highlights the limitations of Godot. Jonny demonstrates how to combine React with Godot and showcases the ability to dynamically switch between different games on the same website. He explains the process of exporting a Godot game to the web using WebAssembly. Jonny also discusses the communication between React and Godot games and highlights the benefits and future improvements of using this approach.
Introduction to WebXR with Babylon.js
JS GameDev Summit 2022JS GameDev Summit 2022
86 min
Introduction to WebXR with Babylon.js
Workshop
Gustavo Cordido
Gustavo Cordido
In this workshop, we'll introduce you to the core concepts of building Mixed Reality experiences with WebXR and Balon.js.
You'll learn the following:- How to add 3D mesh objects and buttons to a scene- How to use procedural textures- How to add actions to objects- How to take advantage of the default Cross Reality (XR) experience- How to add physics to a scene
For the first project in this workshop, you'll create an interactive Mixed Reality experience that'll display basketball player stats to fans and coaches. For the second project in this workshop, you'll create a voice activated WebXR app using Balon.js and Azure Speech-to-Text. You'll then deploy the web app using Static Website Hosting provided Azure Blob Storage.
Fire-side chat with Ahad Shams
JS GameDev Summit 2022JS GameDev Summit 2022
27 min
Fire-side chat with Ahad Shams
The Talk discusses the concept of a more spatial web and the importance of open standards, privacy, and transparency in the development of WebAverse. It emphasizes the engagement with the developer community and the breakthroughs in creating high-fidelity 3D experiences on the web. The Talk also highlights the challenges of building a browser game engine and the support for VRM Fuzz and targeting creators and communities. It mentions the advantages of building 3D experiences on the web and the development of 2D based experiences.
Choosing a Game Engine or Framework for HTML Game Development
JS GameDev Summit 2022JS GameDev Summit 2022
25 min
Choosing a Game Engine or Framework for HTML Game Development
Top Content
Welcome to the Web Game Dev Summit where game engine options for web-based games are explored. Native and compiled development approaches are discussed, with off-the-shelf engines like Unity and HTML5-specific engines as options. Godot Engine is highlighted as an open source engine with strong web support. Traditional game engines like Default, GameMaker Studio, and Babylon.js are mentioned, along with frameworks like PhaserJS and Cocos2DJS. JavaScript libraries for game development, audio support options, and considerations for choosing the right engine are also covered.
Unreal Engine in WebAssembly/WebGPU
JS GameDev Summit 2022JS GameDev Summit 2022
33 min
Unreal Engine in WebAssembly/WebGPU
Top Content
Alex Saint-Louis, co-founder of Wunder Interactive, shares the mission of bringing Unreal Engine to the browser, enabling cross-platform 3D applications and games. They are working on a WebGPU back end for Unreal Engine to push the limits of 3D on the web. Wunder Interactive has improved compression, built their own asset file system, and offers powerful tools for game developers. They are utilizing modern web technologies like WebAssembly, WebGL, and WebGPU, and plan to support other engines like Unity and Godot. The team aims to transform the industry by bringing console-quality games to the browser and providing an alternative distribution path. They are excited to bring Unreal Engine 5 to the web with WebGPU support and are working on WebXR support for cross-platform 3D experiences, including VR.
Extending Unity WebGL With Javascript
JS GameDev Summit 2022JS GameDev Summit 2022
32 min
Extending Unity WebGL With Javascript
Top Content
Unity targets over 25 platforms and technologies, including desktop, mobile, and virtual reality. They use Emscripten to compile the engine and game logic into WebAssembly for web development. Unity can be extended with plugins to access browser features like WebXR's augmented reality mode. The speaker demonstrates intercepting Unity's calls to the browser to modify its behavior. Unity is actively working on mobile support for web export and improving documentation for extending Unity with web plugins.
Conversion to Play: The Art of Loading
JS GameDev Summit 2022JS GameDev Summit 2022
31 min
Conversion to Play: The Art of Loading
The Talk discusses the art of loading in web games and its impact on success. It provides tips for improving conversion to play, optimizing loading, and creating a clear path to play. Examples of games that improved loading are showcased. The importance of file size and designing games with it in mind is highlighted. The speaker shares challenges in math and coding, as well as their experience with WebXR games and blockchain. Managing time for indie game development is also discussed.
Multiplayer Web Games Using JavaScript
JS GameDev Summit 2022JS GameDev Summit 2022
34 min
Multiplayer Web Games Using JavaScript
Today's Talk is about creating a multiplayer web game using Phaser and Socket.io. The speaker demonstrates how to create a tic-tac-toe game, including creating the table, assigning players, making moves, and determining the next turn. The importance of choosing the right protocol for multiplayer games, such as WebSocket or UDP, is discussed. The Talk also highlights the advantages of using JavaScript for web and mobile games, as well as considerations for network code and code availability.
So You Want to be an Indie Game Developer?
JS GameDev Summit 2022JS GameDev Summit 2022
30 min
So You Want to be an Indie Game Developer?
This talk provides insights and advice for aspiring indie game developers. It emphasizes the importance of game design and marketing, as well as the need to stand out in a crowded market. The speaker shares their experience with YouTube and experimenting with startups. Starting as an indie game developer requires self-motivation and a focus on strengths. The talk also highlights the challenges and opportunities in the indie game development industry, and encourages support for Ukrainian game developers.
Making “Bite-Sized” Web Games with GameSnacks
JS GameDev Summit 2022JS GameDev Summit 2022
33 min
Making “Bite-Sized” Web Games with GameSnacks
Top Content
Welcome to making bite-sized games with GameSnacks, a platform that focuses on optimizing game sizes for easy accessibility on the web. Techniques such as lazy loading, script placement, and code and art optimization can greatly improve game performance. Choosing the right file formats, reducing game size, and using game engines or custom tools are important considerations. Prioritizing file size, testing internet connections, and using testing tools for accurate simulation can help attract more users and improve game retention and reach.
Making Multiplayer Games with Colyseus, Node.js and TypeScript
JS GameDev Summit 2022JS GameDev Summit 2022
31 min
Making Multiplayer Games with Colyseus, Node.js and TypeScript
Top Content
Today's Talk covers making multiplayer games with Coliseus, Node.js, and Typescript. It explores the state of networking on the web, alternative servers, and how Coliseus works. The Talk also discusses client-side prediction, lag compensation, server limitations, scaling, and showcases cool games made with Coliseus. Additionally, it mentions Nakama and Unity integration for client-side prediction in multiplayer games. Coliseus is available on mobile and can be found on colossus.io or the GitHub repository.
What Can you Do with WebGPU?
JS GameDev Summit 2022JS GameDev Summit 2022
9 min
What Can you Do with WebGPU?
WebGPU is an upcoming web API that provides low-level access to the GPU, offering better performance and enabling new rendering techniques. It allows for the use of compute shaders, which provide more control over memory synchronization and threading, and can be used for general computation on a GPU. WebGPU opens up possibilities for unique effects in games and promises future support for ray tracing in browsers.
Independence: The Gaming Advantage
JS GameDev Summit 2022JS GameDev Summit 2022
4 min
Independence: The Gaming Advantage
Learn how to start a website on Vulture using the Vulture Marketplace or object storage for more customization. Vulture offers a wide range of products and services, including Bare Metal, Optimized Cloud Compute, Block Storage, and Load Balancers. With over 20 locations and popular operating systems, you can easily customize your website. Use code GetNation150 for $150 of free credit and contact Vulture for any inquiries.
The Art of Slots
JS GameDev Summit 2022JS GameDev Summit 2022
10 min
The Art of Slots
Slot games have life-changing potential and should provide a secure and fun experience. Total immersion in the theme, visual effects, large wins, and celebrations enhance the player's experience. Creating engaging slot games involves using colors and subject matter to indicate value, guiding players through the game with splash screens, keypads, and buttons, and incorporating characters, animations, and themes to add fun and engagement. It is important to celebrate big wins and provide value to the player while considering their perspective and aiming to provide entertainment and value.
Detect and Avoid Common Performance and Memory Issues in Unity WebGL Builds
JS GameDev Summit 2022JS GameDev Summit 2022
10 min
Detect and Avoid Common Performance and Memory Issues in Unity WebGL Builds
Top Content
Today's Talk focuses on avoiding performance and memory issues in Unity WebGL builds. The importance of managing memory and keeping the heap size small is highlighted. Techniques such as using asset bundles or an addressable system can help reduce memory usage. The limitations of garbage collection in WebGL builds are discussed, along with tips for optimizing Unity code. Tools like Backtrace can assist in debugging memory and performance issues.
Using React to Build Performant Game UIs in Minecraft
React Advanced Conference 2021React Advanced Conference 2021
25 min
Using React to Build Performant Game UIs in Minecraft
Top Content
This Talk introduces the use of React and web technologies for building UIs in Minecraft. It discusses the challenges of onboarding new developers to the current tech and the benefits of using open standards. The speaker explains the use of Gameface, a solution for building game UIs with React and Webpack. The Talk also covers state management in a game environment and the use of facets for performance optimization. It concludes with an overview of the Oryui brand and the availability of resources on GitHub.
Breaking out of the confines: making games in React
React Finland 2021React Finland 2021
20 min
Breaking out of the confines: making games in React
To show how we can make rich, interactive experiences, for instance games, with React semantics and shareable components, and what that means for traditional constructs, like the render-loop.
Designing Boardgames and How Tech (and React) Can Help
React Summit Remote Edition 2020React Summit Remote Edition 2020
8 min
Designing Boardgames and How Tech (and React) Can Help
In these weird times, we all have one question: what to do with that much time at home? The answer is to invent more board games and potentially use React. Modifying existing games and adding AI can bring new possibilities and challenges. The BoardGame.IO library provides a simple interface for creating playable versions of board games on a computer and adding AI. Computer simulations cannot capture the social interaction and dynamics of board games played on a table.
Making Games in React
JSNation Live 2020JSNation Live 2020
30 min
Making Games in React
This Talk provides an introduction to game development in React using React 3.0 Fiber and three.js. It covers topics such as creating 3D objects, understanding meshes and lighting, adding interactivity and physics, controlling objects with mouse input, and creating enemies. The speaker emphasizes the ease and power of React 3.0 Fiber for game development and encourages experimentation and learning through examples and resources.
Games Are Smarter Than Us
React Summit 2020React Summit 2020
26 min
Games Are Smarter Than Us
Today's Talk explores game development using JavaScript, including building games in the browser, using game engines, and utilizing the BitMellow framework. It also delves into the concept of using AI to make computers play games, discussing reinforcement learning and implementing it in games like Flappy Bird. The Talk highlights the process of teaching the agent to learn, modifying rewards to improve performance, and the journey of game development from initial stages to advanced AI integration.
Pixi Powerups!
JSNation Live 2021JSNation Live 2021
30 min
Pixi Powerups!
Pixie is a powerful tool for creating scenes and effects in software development. It supports features like texture mapping, Spine animation, and filters for creating cool effects. The talk also covers the use of render textures to capture and download images, as well as the importance of communication and a positive attitude in software development. The speaker shares their journey into coding and discusses the potential for porting Unity games to JavaScript using technologies like web GL and web GPU.