Building the Interconnected, Traversable Metaverse

Backdrop
Please sign in to watch this workshop.
Sign in
Bookmark
Rate this content
Sentry
Promoted
Code breaks, fix it faster

Crashes, slowdowns, regressions in prod. Seer by Sentry unifies traces, replays, errors, profiles to find root causes fast.

Get started

Largely based on Free Association in the Metaverse - Avaer @Exokit - M3, Avaer will demo some of the ways that open standards enable open and free traversal of users and assets throughout the interconnected metaverse.

This workshop has been presented at JS GameDev Summit 2022, check out the latest edition of this JavaScript Conference.

FAQ

The project leverages the universality of web technologies, ensuring that the virtual worlds it creates are accessible on any device with a web browser, promoting inclusivity and wide accessibility.

The main goal is to demonstrate what's possible for open virtual worlds on the web, showcasing the integration and functionality achievable using browser-based technologies.

The project aims to address skepticism and controversy around the Metaverse by demonstrating the positive potential and benefits of open virtual worlds, trying to convince users that the Metaverse can be good.

The project utilizes browser-based technologies, open source tooling, JavaScript for asset loading, and integrates various APIs for enhanced functionality in creating virtual worlds and experiences.

Exokit is a browser written by the speaker, designed to explore the capabilities of web technologies in running advanced applications like virtual worlds, directly influencing the development of this Metaverse project.

Yes, assets from different sources including IPFS, GitHub, and even NFTs can be integrated into the virtual world using standard web browser APIs and JavaScript, showcasing the flexibility and openness of the platform.

Totem is a system developed within the project that uses templating and intelligent code generation to facilitate the loading of 3D assets from URLs, effectively allowing easy asset integration and management in the virtual environment.

The future development aims to include more advanced features like AI integration, multiplayer support, and continuous improvement on asset interoperability, striving to create an immersive and dynamic virtual world experience.

Avaer Kazmer
Avaer Kazmer
103 min
12 Apr, 2022

Comments

Sign in or register to post your comment.
Sign in to access video transcription and chapter summary.

Watch more workshops on topic

Make a Game With PlayCanvas in 2 Hours
JSNation 2023JSNation 2023
116 min
Make a Game With PlayCanvas in 2 Hours
Top Content
Featured WorkshopFree
Steven Yau
Steven Yau
In this workshop, we’ll build a game using the PlayCanvas WebGL engine from start to finish. From development to publishing, we’ll cover the most crucial features such as scripting, UI creation and much more.
Table of the content:- Introduction- Intro to PlayCanvas- What we will be building- Adding a character model and animation- Making the character move with scripts- 'Fake' running- Adding obstacles- Detecting collisions- Adding a score counter- Game over and restarting- Wrap up!- Questions
Workshop levelFamiliarity with game engines and game development aspects is recommended, but not required.
PlayCanvas End-to-End : the quick version
JS GameDev Summit 2022JS GameDev Summit 2022
121 min
PlayCanvas End-to-End : the quick version
Top Content
Workshop
João Ruschel
João Ruschel
In this workshop, we’ll build a complete game using the PlayCanvas engine while learning the best practices for project management. From development to publishing, we’ll cover the most crucial features such as asset management, scripting, audio, debugging, and much more.
Introduction to WebXR with Babylon.js
JS GameDev Summit 2022JS GameDev Summit 2022
86 min
Introduction to WebXR with Babylon.js
Workshop
Gustavo Cordido
Gustavo Cordido
In this workshop, we'll introduce you to the core concepts of building Mixed Reality experiences with WebXR and Balon.js.
You'll learn the following:- How to add 3D mesh objects and buttons to a scene- How to use procedural textures- How to add actions to objects- How to take advantage of the default Cross Reality (XR) experience- How to add physics to a scene
For the first project in this workshop, you'll create an interactive Mixed Reality experience that'll display basketball player stats to fans and coaches. For the second project in this workshop, you'll create a voice activated WebXR app using Balon.js and Azure Speech-to-Text. You'll then deploy the web app using Static Website Hosting provided Azure Blob Storage.
Tiny Game Live Coding Workshop
JS GameDev Summit 2023JS GameDev Summit 2023
115 min
Tiny Game Live Coding Workshop
Workshop
Frank Force
Frank Force
Dive into the captivating world of micro-game development with Frank Force in this interactive live coding workshop. Tailored for both seasoned developers and curious newcomers, this session explores the unique challenges and joys of creating games and demos with extreme size constraints.

Check out more articles and videos

We constantly think of articles and videos that might spark Git people interest / skill us up or help building a stellar career

Optimizing HTML5 Games: 10 Years of Learnings
JS GameDev Summit 2022JS GameDev Summit 2022
33 min
Optimizing HTML5 Games: 10 Years of Learnings
Top Content
PlayCanvas is an open-source game engine used by game developers worldwide. Optimization is crucial for HTML5 games, focusing on load times and frame rate. Texture and mesh optimization can significantly reduce download sizes. GLTF and GLB formats offer smaller file sizes and faster parsing times. Compressing game resources and using efficient file formats can improve load times. Framerate optimization and resolution scaling are important for better performance. Managing draw calls and using batching techniques can optimize performance. Browser DevTools, such as Chrome and Firefox, are useful for debugging and profiling. Detecting device performance and optimizing based on specific devices can improve game performance. Apple is making progress with WebGPU implementation. HTML5 games can be shipped to the App Store using Cordova.
Boost the Performance of Your WebGL Unity Games!
JS GameDev Summit 2023JS GameDev Summit 2023
7 min
Boost the Performance of Your WebGL Unity Games!
Top Content
The Talk discusses ways to boost the performance of WebGL Unity games, including issues with bundle size, memory usage, and runtime performance. It suggests using Brotli for compression and non-exception support for better performance. Choosing the appropriate texture compression format and experimenting with separate builds can also help. The Talk also covers optimizing textures, models, audio, and assets by reducing build size, using compression, disabling unnecessary models, and optimizing audio quality. Unity's optimization tools and profilers are recommended for analyzing performance and memory issues.
Building Fun Experiments with WebXR & Babylon.js
JS GameDev Summit 2022JS GameDev Summit 2022
33 min
Building Fun Experiments with WebXR & Babylon.js
Top Content
This Talk explores the use of Babylon.js and WebXR to create immersive VR and AR experiences on the web. It showcases various demos, including transforming a 2D game into a 3D and VR experience, VR music composition, AR demos, and exploring a virtual museum. The speaker emphasizes the potential of web development in the metaverse and mentions the use of WebXR in Microsoft products. The limitations of WebXR on Safari iOS are discussed, along with the simplicity and features of Babylon.js. Contact information is provided for further inquiries.
Making Awesome Games with LittleJS
JS GameDev Summit 2022JS GameDev Summit 2022
34 min
Making Awesome Games with LittleJS
Top Content
Little.js is a super lightweight and fast JavaScript game engine that has everything included to start making games right away. It has a tiny footprint and no dependencies, making it perfect for size-coding competitions like JS13K. Little.js is built with an object-oriented structure and comes with several classes. It provides a fast rendering system, a comprehensive audio system, and various starter projects for different game types. Little.js is designed to be simple and easy to understand, allowing you to look at and modify the code.
How Not to Build a Video Game
React Summit 2023React Summit 2023
31 min
How Not to Build a Video Game
Top Content
The Talk showcases the development of a video game called Athena Crisis using web technologies like JavaScript, React, and CSS. The game is built from scratch and includes features like multiple game states, AI opponents, and map editing. It demonstrates the benefits of using CSS for game development, such as instant load times and smooth transitions. The Talk also discusses optimizing performance, supporting dark mode, and publishing the game to other platforms.
Increase the Performance of Your Games using Canvas
JS GameDev Summit 2023JS GameDev Summit 2023
8 min
Increase the Performance of Your Games using Canvas
Top Content
The Talk discusses the use of the canvas element in games and web applications to improve performance. It compares the Canvas API and WebGL API, highlighting the advantages and disadvantages of each. The Canvas API allows for both CPU and GPU rendering, while WebGL API only uses GPU and hardware acceleration. Using the canvas element can significantly enhance performance, but it comes with increased complexity and development costs.