A Career As Software Engineer

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Typically I talk a lot about deeply technical concepts like TypeScript, type systems, (im)mutability, MobX, Immer etc. But this time it's going to be personal and I'll share lessons, good and bad, about growing as an engineer. I've been leading open source projects, short lived projects as a freelancer and I went through the transition of engineer to tech lead twice. Both at a young startup and at Meta. This talk will be about personal experiences, unpopular opinions and even actions, and anything else that might be counterintuitive. Join for some take-aways for anyone aiming at an engineering focused career. Probably I will be wrong about most things, so don’t miss the opportunity to follow up afterwards!

This talk has been presented at React Advanced 2022, check out the latest edition of this React Conference.

FAQ

Code is described as perishable to emphasize that while it may not be perfect, it serves a purpose at the moment. The idea is to accept imperfections and adapt as requirements evolve, rather than striving for perfect code that may soon become obsolete or need changes.

Debugging is crucial because it helps identify and resolve errors effectively, ensuring software functionality and reliability. Techniques like using live console logs and observing system behavior can significantly enhance debugging skills.

Code reviews should be conducted with a focus on identifying critical issues that impact functionality rather than stylistic preferences. Building a culture of feedback and maintaining a balance between perfectionism and practicality are key.

Engineers should focus on the broader objectives of the projects and make pragmatic decisions about code implementation. Accepting that no code is perfect allows for more flexible and creative problem-solving.

Isambard Kingdom Brunel was mentioned as a pioneering engineer who dealt with the imperfections and challenges of early engineering projects, illustrating that overcoming technical hurdles has always been part of engineering.

Key lessons include accepting that code will be imperfect and understanding the importance of not being too attached to the code you write. It's essential to focus more on problem-solving and less on personal coding preferences.

Transitioning to a tech lead role involves deepening your understanding of the project context, building strong relationships within and outside the team, and gaining extensive experience in the domain to guide others effectively.

Testing is integral and should not be treated as a separate process but as part of the engineering responsibilities. It involves assessing risk versus effort and ensuring that the software can evolve and improve over time without significant issues.

Michel Weststrate
Michel Weststrate
24 min
21 Oct, 2022

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Video Summary and Transcription
Code will be imperfect and perishable, so testing and debugging are crucial. Building relationships and being generous with code reviews are important for teams. Code ownership should belong to the team, not individuals. Prioritizing functionality over consistency can lead to more efficient development. Growing into a tech lead role requires building relationships and coaching skills.

1. Introduction and Imperfect Code Lesson

Short description:

I will share some personal lessons about software engineering careers. And when I think about software engineering careers, you can basically think in those three different directions. The first big lesson I had to learn is that code will be imperfect.

Good morning folks. It's good to be in London and also welcome everyone on the live stream. Me and my family last summer did the most British thing ever. We went to the Lake District. And there we had our own little leave or remain campaign. That resulted in the Brexit. Sorry for that. So sadly, I'm not living in London anymore, but we definitely had the greatest year here. So happy to be here.

The committee asked me to talk a little bit about having a career of software engineer and sharing some lessons I've learned along the way with you. I've worked for a couple of years at a startup called Mendix. I've been working for a couple of years now at Meta, and I also had my consultancy business for a while. But most people will probably know me from all the open-source business happening, along with Emer, Morbix, and a bunch more. And so I will share some of the personal lessons about that. So probably you don't need them, but I needed them. So that's what I talk about.

And when I think about software engineering careers, you can basically think in those three different directions. I wasn't really interested in the top one, so I won't be talking about that one. And since I think it's fairly awkward to talk a lot about myself anyway, I'm going to talk also about this guy. And I'm just wondering, we have a lot of British people in the room, so you ought to know who this is. Can I hear a shout? Yes, exactly, it's Eisenbart Kingdom Brunel. It's probably the most famous engineer ever. At least he has the best name and the best outfit. So we'll be talking about him a bit as well.

The first big lesson I had to learn is that code will be imperfect. Fresh from university, I was always like, I'm going to build this perfect stack, use the best library for UIs today, that is React. I will use the perfect ESLint rules that mold my code and something that is very automatic. Sadly, after a while, you learn that reality kicks in. There's always those annoying customers that ask for features that don't fit in your abstractions and things get ugly over time or people don't get exactly what you're doing. So the first big lesson I think to grow as an engineer is to learn that code will be imperfect.

2. Perishable Code and Building Relationships

Short description:

Code is perishable and should not be attached to. We should focus on the end goal rather than how we implement it. Building relationships is important in code reviews. Love code and others as yourself. Testing helps deal with imperfections.

In fact, you could even say code is not just imperfect. It's just a by-product of what you're trying to achieve. In short, code is perishable.

And Brunel is a great example of thinking about perishable concepts. For example, some day he had this wonderful idea of why does a code need a locomotive in front of it? What if he just put it on a pipe of air, put some pressure on it and move the wagons back and forth? So basically he invented the hyperloop. And that was like roughly 200 years ago. And he built it, and it worked, but it didn't work well enough. So he was satisfied, and after half a year they gave up on the idea and took their distance from it. And I think that's often an important lesson we have to learn as engineers, that we're not too attached to the things we build. How we implement it. I've seen quite some conflicts over time where people were like too built in to the way they solve the problem and they were having all kinds of fights over basically nothing, like semi-colons or something. So we have to be slightly detached from whatever we're building.

And there's also upsides. A while ago I was asked to look into this product that was built by a very different department, and they wanted to scale it up across the organisation to multiple departments. And I looked at it, and it was pretty okay, but it wasn't entirely semantically correct, it could be faster. And so I went to the original team that was already maintaining it for two years, and I was very hesitant about it, because I wanted to basically propose to rewrite the core of the thing. But I made my case, and actually, to my positive surprise, they were really happy with it, and it resulted in a really good collaboration. But the only way that could have worked was because they didn't feel too attached to what they were building, and were still having a clear sight on what they were trying to achieve, rather than what they were writing. Similarly, I also tried to keep the fact that code is perishable in mind when I'm reviewing PRs from other people. And the reason for that is, basically, I want to make concessions on solutions rather than on relationships. Most codes list from maybe a couple of years. A business can last longer. So, I want to make sure that, like, wherever the person is I'm interacting with on the other side of PR, we do maintain our relationship. Sometimes people won't solve problems exactly the way you would do, I would do. Everyone approaches things slightly different. I think that's fine, and if there's too much stress, you can make a mental note of it, but in general, I think we have to care about relationships around the code a lot. And I think that builds long-lasting relationships. Or to slightly paraphrase someone more famous, love code a bit and others as yourself. That reference was to Sapo. The other way to deal with imperfections is to think about testing.

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