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Many developers are familiar with consuming/designing RESTful APIs, but what about building and consuming GraphQL and gRPC APIs? What about event-driven or asynchronous APIs? What are the benefits and technical limitations of each? Let’s go down the rabbit hole and explore some of these API types as alternatives to REST.

This talk has been presented at TestJS Summit 2023, check out the latest edition of this JavaScript Conference.

FAQ

Ian Douglas is a senior developer advocate at Postman with extensive experience in the tech industry, having worked at over a dozen start-ups. He has also spent over eight years in the advocacy space, including four years in education.

Ian Douglas covered RESTful APIs, event-driven APIs like webhooks and WebSockets, and low latency performance APIs like gRPC in his talk at TestJS.

A RESTful API is an API that adheres to REST (Representational State Transfer) standards, allowing for stateless communication between client and server. It has been widely taught and used in software development.

RESTful APIs have limitations such as underfetching or overfetching data, difficulty in handling asynchronous communication, and lack of support for long-lived connections.

GraphQL allows clients to specify which fields to return in a request, reducing issues with underfetching or overfetching data. It also supports a publish-subscribe pattern for streaming data called subscriptions.

WebSockets and WebHooks are types of event-driven APIs. WebSockets allow for long-lived connections where either side can send data at any time, while WebHooks are typically used for response mechanisms, such as triggering an action when an event occurs.

gRPC is an API architecture developed by Google that is built on top of HTTP/2. It allows for long-lived connections, streaming data in either direction, and uses a binary data format. It is typically more performant than RESTful APIs and supports multiple data transfer mechanisms.

HTTP/3 is based on the QUIC protocol, which uses UDP instead of TCP, reducing communication chatter. It supports session management, familiar HTTP methods, headers, and status codes, and has been widely supported in major browsers since 2020-2021.

Choosing an API architecture can impact team performance based on the team's familiarity with the technology. Learning new technologies may slow down development, while using familiar technologies can speed up the process. Infrastructure support and ease of migration also play crucial roles.

You can contact Ian Douglas on most social platforms, including LinkedIn and Twitter, using the username iandouglas736. He also provided a QR code during his talk for accessing his contact information.

W. Ian Douglas
W. Ian Douglas
17 min
11 Dec, 2023

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Video Summary and Transcription
This Talk compares RESTful APIs, event-driven architectures, and low latency performance APIs. It discusses the limitations of RESTful APIs and the need for newer technologies like GraphQL. The Talk explores event-driven architecture using webhooks and web sockets, as well as the benefits of gRPC as a performant alternative. It also highlights the integration of gRPC with front-end development and the use of protocol buffers for improved performance. Lastly, it emphasizes the importance of considering team familiarity and infrastructure when choosing an API architecture.

1. Introduction

Short description:

Hi, everyone. I'm Ian Douglas, a senior developer advocate at Postman. Today, I'll be comparing RESTful APIs, event-driven architectures, and low latency performance APIs. Let's dive in!

Hi, everyone. I'm Ian Douglas. I'm a senior developer advocate at Postman, and thanks for having me at TestJS. I'm going to do a talk today comparing RESTful APIs, event-driven I've been in the tech industry a really long time. Most of my gray hair comes from working at over a dozen start-ups and having two teenagers. I've spent over eight years in the advocacy space, four years of which were in education, teaching people about software. On the side, I'm also really into dog training, 3D printing, career coaching, and I really like really awful jokes, so you'll see some of those on my slides as well.

2. RESTful Standards and Event-Driven APIs

Short description:

In this part, we'll discuss RESTful standards, event-driven APIs like web hooks and web sockets, and low latency performance APIs like gRPC. RESTful APIs have become popular, but they need to keep up with newer technology. HTTP 1 has limitations, such as the lack of interrupting a client and underfetching or overfetching data. Technologies like GraphQL provide more efficient ways of sending data. We'll also explore event-driven architecture, including WebSockets and WebHooks, which allow for asynchronous, event-driven processing.

So this is the quick agenda that we're going to go over. I'm going to give you some background on RESTful standards. We're going to talk about event-driven APIs like web hooks and web sockets, and then we're going to talk about low latency performance APIs like gRPC.

So REST was defined in 2000. A lot of people that are working in software development nowadays know what REST services are. The term RESTful services came shortly after within a few years, although there's no very easy way to determine when the term itself came to be. It happened because most developers didn't like following such strict rules. They wanted some flexibility in what they built. Most schools nowadays that are teaching API design are teaching RESTful API design, or they're teaching API consumption with RESTful APIs primarily. Postman actually has a student program where we work with schools to get students using Postman about other kinds of API architectures, as well. As popular as it's been, RESTful APIs seem a little bit stuck on HTTP version 1.1 territory and kind of needs to keep up with newer technology. Companies like Google started introducing new protocols like speedy, which was the basic basis for HTTP 2.0.

For example, in HTTP 1, it's a little bit like a phone call where I call someone and I ask them a single question, I get a single answer and then we hang up the phone. The next time I need to call somebody and get more information, I have to call, identify myself, ask them my question, get my response, and hang up. The other problem with HTTP 1 is there's no way to interrupt a client. If a client connects to a server and says, I'd like to upload some data, the server can say okay, and the server can just blast gigabytes or terabytes of data before the server is allowed to interrupt and say, wait, I can't process all the data that you just sent. We also have a problem in RESTful technologies that we call underfetching or overfetching, which is where we don't have efficient ways of sending data. We're either sending too much data and expecting our front ends to hide that data, which can lead to security issues, or we don't send enough data, which means I've got to make more and more of these connections again. So technologies like GraphQL came on the scene, allowing the client to specify which fields to return as part of the request. This could happen in REST with parameters, but it's a little more difficult to do that and puts a little more work on the developer to be able to implement which fields to send back as part of a query parameter, for example.

If you've been working with front-end development and front-end technologies, you've probably worked with WebSockets or any sort of collaborative feature, like a chat message system or event-driven applications like games. So, I'm going to give you a quick lesson on WebSockets and WebHooks as we look at event-driven architecture for a moment. The idea of asynchronous APIs is that they're event-driven. There's two classic methods, WebHooks and WebSockets, as I mentioned. They're still HTTP-based, and so they make a connection, they transfer data, and then they disconnect. WebSockets, though, unlike RESTful APIs and WebHooks, can keep a connection open for a long period of time, and either side can send data back and forth at any point. And so it allows for event-driven processing, that when something happens, you can transmit that over a connection that's already open. Developers don't necessarily need to pause and wait for a response before continuing work. So I can send a request, and then I can continue my event loop, waiting for other user interaction and wait for that response to come back. So, event loops like promises and other mechanisms called async and await allow developers to choose when to pause execution to wait for a response or to just process it in the background.

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