#webgpu

Subscribe
WebGPU is a web API that allows developers to access the power of the GPU (graphics processing unit) for 3D graphics and compute purposes. It provides an interface for developers to access the underlying hardware capabilities of the GPU, allowing them to create high-performance applications in JavaScript. WebGPU is designed to be cross-platform, allowing developers to create applications that can run on any device with a compatible GPU.
Transformers.js: State-of-the-Art Machine Learning for the Web
JSNation 2025JSNation 2025
27 min
Transformers.js: State-of-the-Art Machine Learning for the Web
Joshua introduces Transformers JS and Hugging Face, emphasizing community collaboration and pre-trained models. Transformers JS evolution led to 1.4 million monthly users, supporting 155 architectures. The library's browser-based capabilities offer real-time processing, cost-efficiency, and scalability. Integration enhancements include native web GPU execution and React Native implementation. Web ML implementation focuses on Onyx Runtime for device execution and web GPU for resource optimization. Browser-based ML applications cover vision, speech recognition, and text-to-speech. Advanced implementations include multimodal applications and educational tools. Interactive AI demonstrations showcase semantic search and conversational AI scenarios. Model licensing transitions to ECMAScript for efficiency and model redownloading factors are discussed.
Embracing WebGPU and WebXR With Three.js
JSNation 2024JSNation 2024
27 min
Embracing WebGPU and WebXR With Three.js
Top Content
The 3JS project has evolved into a community-driven effort with numerous contributors over the past 14 years. It started with 3D engine work in Flash and transitioned to using SVGs for rendering in HTML5 before adopting WebGL. The project showcases various projects and frameworks, including a no-code tool powered by 3.js. The team is working on a new render using WebGPU and developing a new shader language called TSL. The hope is that WebGPU will eventually replace WebGL, offering better control and performance.
Let’s Build K.I.T.T. With JavaScript
JSNation 2025JSNation 2025
24 min
Let’s Build K.I.T.T. With JavaScript
Speaker introduces a side project involving JavaScript and iconic car recreation at JS Nation. Nico, a frontend developer, explains the concept of KIT from Knight Rider and its human-like features, emphasizing the use of machine learning in building it. Using Transformers.js involves defining tasks and models, with options like Whisper for transcribing speech to text and Kokoro.js for text to audio conversion. Adding intelligence through LLMs enhances the capabilities of the pipeline. Models small enough to run on device, allowing browser usage using LLM library. Creating engines and new conversations, streaming replies with added tokens for efficiency. Implementing Kit reasoning process for problem-solving and fun in learning and building using LLMs.
Practical Web AI: Built-In, Browser Based, Brilliant
JSNation 2025JSNation 2025
30 min
Practical Web AI: Built-In, Browser Based, Brilliant
The Talk delves into the integration of generative AI tools in web development, emphasizing the AI revolution's impact. It explores creating a browser-based translation application without backend servers, emphasizing speech-to-text and translation APIs. The discussion highlights browser-based speech capabilities, different voices, and the challenges of translation within the browser. The exploration of the prompt API, Gemini Nano, and specialized APIs showcases experimental features and language model capabilities. The advancements in browser-based AI, privacy-focused AI usage on Chrome, and the utilization of Langflow for server-side generative AI experimentation are also discussed. Progressive enhancement, mobile integration, real-time translation, privacy concerns, and model integration into browsers are key topics.
Migration from WebGL to WebGPU
JS GameDev Summit 2023JS GameDev Summit 2023
21 min
Migration from WebGL to WebGPU
This talk explores the differences between WebGL and WebGPU, with a focus on transitioning from WebGL to WebGPU. It discusses the initialization process and shader programs in both APIs, as well as the creation of pipelines in WebGPU. The comparison of uniforms highlights the use of uniform buffers for improved performance. The talk also covers the differences in conventions between WebGL and WebGPU, including textures, viewport and clip spaces. Lastly, it mentions the differences in depth range and projection matrix between the two APIs.
React + WebGPU + AI – What Could Go Wrong? 😳
JSNation 2023JSNation 2023
31 min
React + WebGPU + AI – What Could Go Wrong? 😳
Top Content
With AI and web GPU, it's an exciting time to be a developer. The speaker's journey involves combining programming and design, leading to the creation of Pure Blue, a powerful programming environment. Adding AI to the mix, the speaker discusses the potential of AI in the creative process and its impact on app development. The talk explores the role of React components and WebGPU in enabling fine-grained editing and running AI models locally. The future of app development is discussed, emphasizing the need to stay ahead of the curve and leverage the power of JavaScript.
Makepad - Leveraging Rust + Wasm + WebGL to Build Amazing Cross-platform Applications
JSNation 2022JSNation 2022
22 min
Makepad - Leveraging Rust + Wasm + WebGL to Build Amazing Cross-platform Applications
Top Content
Welcome to MakePad, a new way to build UI for web and native using WebAssembly and Rust. JavaScript is not suitable for complex applications like IDEs and design tools. Rust, a new programming language, was used to reimagine MakePad, resulting in a fast and efficient platform. MakePad offers live editing, high CPU performance, and the ability to load native instrument components. The future of MakePad includes an open-source release, a design tool, and support for importing 3D models.
Unreal Engine in WebAssembly/WebGPU
JS GameDev Summit 2022JS GameDev Summit 2022
33 min
Unreal Engine in WebAssembly/WebGPU
Top Content
Alex Saint-Louis, co-founder of Wunder Interactive, shares the mission of bringing Unreal Engine to the browser, enabling cross-platform 3D applications and games. They are working on a WebGPU back end for Unreal Engine to push the limits of 3D on the web. Wunder Interactive has improved compression, built their own asset file system, and offers powerful tools for game developers. They are utilizing modern web technologies like WebAssembly, WebGL, and WebGPU, and plan to support other engines like Unity and Godot. The team aims to transform the industry by bringing console-quality games to the browser and providing an alternative distribution path. They are excited to bring Unreal Engine 5 to the web with WebGPU support and are working on WebXR support for cross-platform 3D experiences, including VR.
Extending Unity WebGL With Javascript
JS GameDev Summit 2022JS GameDev Summit 2022
32 min
Extending Unity WebGL With Javascript
Top Content
Unity targets over 25 platforms and technologies, including desktop, mobile, and virtual reality. They use Emscripten to compile the engine and game logic into WebAssembly for web development. Unity can be extended with plugins to access browser features like WebXR's augmented reality mode. The speaker demonstrates intercepting Unity's calls to the browser to modify its behavior. Unity is actively working on mobile support for web export and improving documentation for extending Unity with web plugins.
What Can you Do with WebGPU?
JS GameDev Summit 2022JS GameDev Summit 2022
9 min
What Can you Do with WebGPU?
WebGPU is an upcoming web API that provides low-level access to the GPU, offering better performance and enabling new rendering techniques. It allows for the use of compute shaders, which provide more control over memory synchronization and threading, and can be used for general computation on a GPU. WebGPU opens up possibilities for unique effects in games and promises future support for ray tracing in browsers.