Making Awesome Games with LittleJS

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The video talk discusses Little.js, a lightweight and fast JavaScript game engine ideal for both small and large games. It was created to fill niches and provide a didactic tool for developers. The engine supports fast sprite rendering, WebGL and Canvas 2D, mobile and touch devices, and includes a unique audio system. Little.js also features object-oriented structures, physics systems, and a built-in particle editor. It is perfect for JS13K competitions and larger projects. The video provides tips for optimizing game size, such as using the built-in builder and managing art assets. The speaker encourages developers to share their games and join the community on Discord. The talk also highlights the benefits of using Little.js for various game types, including platformers and puzzle games.

From Author:

LittleJS is a super lightweight game engine that is easy to use and powerfully fast. The developer will talk about why he made it, what it does, and how you can use it to create your own games. The talk will include a demonstration of how to build a small game from scratch with LittleJS.

This talk has been presented at JS GameDev Summit 2022, check out the latest edition of this Tech Conference.

FAQ

Little.js is a super lightweight and fast JavaScript game engine designed for creating both small and large games. It includes everything needed to start making games immediately and comes with several example projects.

Little.js was created by Frank Force, a game developer with over 20 years of experience. He has worked on games such as DOOM, PsyOps, and Starhawk, and has also participated in many 48-hour game jams and JS13K competitions.

Little.js features include super fast sprite rendering, a built-in physics and collision system, mobile and touch support, a unique audio system with positional generative audio, and comprehensive input handling for keyboard, mouse, and gamepads. It also offers WebGL and Canvas 2D support, making it versatile for various game development needs.

Yes, Little.js is open source and released under the MIT license, allowing anyone to use it without worrying about complicated licensing agreements.

The best demonstration of Little.js capabilities is the game Space Huggers, which was originally released for the JS13K competition and later updated on Newgrounds. This game showcases many of the features and performance capabilities of Little.js.

Yes, Little.js has built-in support for mobile and touch devices, making it suitable for developing games that can be played on smartphones and tablets.

Little.js comes with fully documented code, and there is a website where you can browse all the documentation. The documentation is auto-generated from code comments using js-doc, and the code is packed with comments to help users understand how everything works.

Little.js is versatile and can be used to make a wide range of games, from small size-coding competition games to larger, more complex games. It includes several starter projects such as a platformer, a puzzle game, and an arcade-style game like Breakout.

Little.js has a unique audio system with positional generative audio, allowing you to create sound effects without asset files. It includes ZZFX for tiny sound effects and ZZFXM for tiny music playback. You can also use WAV, MP3, or OGG files if needed.

There is a Discord community for Little.js where people can share their work, ask questions, and get support. Additionally, you can follow Frank Force on Twitter for updates and more information about Little.js and his other projects.

Frank Force
Frank Force
34 min
07 Apr, 2022

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Video Transcription

1. Introduction

Short description:

Welcome to my talk about LittleJS Engine and how you can make awesome games with it. I'm Frank Forse, the creator of LittleJS. I've worked in game dev for over 20 years on some games you've probably played, like DOOM, PsyOps, and Starhawk. I've also completed many 48-hour game jams and won second place. I've published over a thousand tiny JS programs on Twitter, creating a wide variety of visual outputs. Recently, I've been interested in long form generative art.

Hi, everyone. Welcome to my talk about LittleJS Engine and how you can make awesome games with it. Who am I? Well, I'm Frank Forse, the creator of LittleJS. I've worked in game dev for over 20 years on some games you've probably played, like DOOM, PsyOps, and Starhawk. I've also completed many 48-hour game jams, and I've done a lot of other indie dev stuff. I've done a few JS 13k's and won second place. I've also won Optical Illusion of the Year with a JS program, and I've published over a thousand tiny JS programs on a website called Twitter, where we make 140-character JS programs. They are super small, but I've managed to create a wide variety of visual outputs. More recently, I've been interested in long form generative art, like you see here, which are all created with JavaScript.

2. Little.js Game Engine

Short description:

Little.js is a super lightweight and fast JavaScript game engine that has everything included to start making games right away. It has a tiny footprint and no dependencies, making it perfect for size-coding competitions like JS13K. Little.js is packed full of features, including fast sprite rendering, a level data-rendering system, mobile and touch support, physics and collision handling, and a unique audio system. It also provides an all-inclusive input handling solution and has comprehensive documentation. Join our Discord community to share your work and ask questions.

So what is Little.js, and why should you care? Well, Little.js is a super lightweight and fast JavaScript game engine. It has everything included to start making games right away, and several example projects to get you started. It is also very important to make sure that this is released with an open source MIT license, so that anyone can use it without worrying about complicated licensing agreements.

Little.js is best demonstrated by my game Space Huggers, which I originally released for JS13K, but I've later updated it on new grounds. So please check that out for a great demonstration of all the stuff that Little.js can do. Little.js is packed full of features, with everything included to start making games. For many game engines, the size of the game engine is not a feature, but for Little.js, it is one of the main features because the footprint is extremely tiny. There are no dependencies and I made sure that the interface is also super streamlined. This allows it to fit in a super small zip file for size-coding competitions like JS13K, but also makes the code very easy to use and work with. It's a great way to start learning about how game engines work. It can also make big games, too. We'll talk about that soon.

Because it has very, very fast sprite rendering of on the order of 100,000 sprites. And it also has a super fast level data-rendering system, too. Combining these two things, you can have a fully featured game with WebGL and canvas support for the best of both worlds. It also has mobile and touch support, because that's so important these days. Little.js is an object-oriented game engine that uses EngineObject as the base class. You can extend this for use in your own game. Every EngineObject will automatically be updated and drawn every frame. It also has physics and collision handling built in, and some other features that you will need, like a parent-child system and sorting for rendering and debug features. Little.js has a very unique audio system with positional generative audio. You can create sound effects without needing any kind of asset file, so it's a very fast to iterate with. And these sound effects are positional so that the stereo panning and volume is automatically attenuated to make it sound like it's coming from a location in the world. Little.js also provides a tiny music system, which is really useful for size coding competitions. And you can of course use WAV MP3 or ODD files too. Little.js has an all-inclusive input handling solution for keyboard and mouse as well as up to four gamepads, and even has an on-screen gamepad for touch devices. The code is fully documented. There's a website that you can browse all the documentation, which is auto-generated from code in the comments using js-doc. The code itself is also very simple and easy to read, and it's packed full of comments so that everyone can understand how everything works. There's a build system included with several starter projects, and we've recently created a Discord for people to share their work and ask questions.

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