Create Collaborative VR Environment in the Browser with React and GraphQL

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Virtual Reality gives us an ability to experience virtual worlds from the comfort of our homes. But it doesn't have to be experienced alone. In this talk we will see how we can use React, WebVR and GraphQL to create social VR experience in the browser.

This talk has been presented at React Summit 2020, check out the latest edition of this React Conference.

FAQ

A-Frame is a web framework for building virtual reality (VR) experiences. It is built on top of HTML and incorporates 3JS, allowing developers to create complex VR experiences using an entity-component system. A-Frame supports features like physics, particle effects, movement, and controllers, making it suitable for developing interactive VR environments using JavaScript.

React 360 is specifically designed for creating 360-degree user interfaces and is not intended for full VR experiences that include walking around. It utilizes a React Native-like architecture, running in a web worker with a bridge to manage communication between the browser and the VR environment. React 360 focuses on rendering UIs on curved surfaces, enhancing the user's visual experience.

The entity-component system in A-Frame involves entities that act as containers to which components are attached. Components define the appearance and behavior, while systems manage groups of entities and components. This system allows for modular and reusable code in VR development, similar to how components work in React.

Yes, A-Frame can be integrated with React using custom wrappers or libraries like React A-Frame, although some may not be actively maintained. Developers can wrap A-Frame elements within React components, allowing them to manage the VR scene using React's state and props system.

React 360's architecture is based on React Native, intended to optimize 360-degree UI creation. It functions by running React in a web worker to manage the UI logic separately from the rendering process, which occurs in the browser context. This separation helps in managing performance and interaction in complex VR environments.

GraphQL allows developers to efficiently fetch data in the shape they need, which is crucial for real-time VR applications. Hasura provides an auto-generated real-time GraphQL API, making it easier to build interactive and collaborative VR applications. This combination simplifies data management and updates in VR environments, enhancing user experience.

Vladimir Novick
Vladimir Novick
26 min
17 Jun, 2021

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Video Summary and Transcription
This video talk explores how to create collaborative VR environments in the browser using React and GraphQL. It discusses key tools for VR development, such as A-Frame and React 360. A-Frame is a web framework built on HTML and 3JS, enabling complex VR experiences with features like physics and particle effects. React 360 focuses on 360-degree user interfaces and uses a React Native-like architecture. The talk emphasizes using GraphQL for real-time data handling in VR, highlighting the capabilities of Hasura for auto-generated real-time GraphQL APIs. The video also covers the integration of VR controllers and headsets, the use of raycasting for interactions, and the entity-component system in A-Frame. Finally, it mentions the importance of combining microservices and third-party APIs into a single GraphQL facade for collaborative environments.

1. Conclusion

Short description:

This is the end of the video. We'll see you in the next video. Have a great day. Thanks for watching.

This is the end of the video. Thanks for watching. We'll see you in the next video.

Until then, have a great day. And as always, thanks for watching.

Here's my Twitter. Thanks for watching. Have a great day. Bye-bye. Thank you. Have a great day. Bye-bye. Bye-bye. Thank you. Have a great day. Bye-bye. Bye-bye. Bye-bye. Bye-bye. Bye-bye. Bye-bye. Bye-bye. Bye-bye. Bye-bye. Bye-bye. Bye-bye. Bye-bye. Bye-bye. Bye-bye. Bye-bye. Bye-bye.

2. Conclusion

Short description:

Bye-bye. Bye-bye. Bye-bye. Bye-bye. Bye-bye. Bye-bye. Bye-bye. Bye-bye. Bye-bye. Bye-bye.

Bye-bye. Bye-bye. Bye-bye. Bye-bye. Bye-bye. Bye-bye. Bye-bye. Bye-bye. Bye-bye. Bye-bye. Bye-bye. Bye-bye. Bye-bye. Bye-bye. Bye-bye. Bye-bye. Bye-bye. Bye-bye. Bye-bye. Bye-bye. Bye-bye. Bye-bye. Bye-bye. Bye-bye. Bye-bye. Bye-bye. Bye-bye. Bye-bye. Bye-bye. Bye-bye. Bye-bye.

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