Scaling React-Three-Fiber Applications beyond the Hello World

Rate this content
Bookmark
Slides

A lot of recent talks at other conferences have talked about how to start using React and THREE.js to create 3D experiences on the web. In my career I've built several complex applications using those technologies, including a big Figma-like 3D editor, and I've learnt a lot of patterns and tricks on how to make it actually fast and scalable. Unfortunately, though, nobody is also talking about those tricks an what it really takes to build an rendering engine similar to the one that Figma uses.
My goal with this talk is to give people an overview of the challenges that may arise when you try scaling your application, and what are some lesser known tricks to overcome them: instancing, memory usage reduction techniques, SDF-based text rendering, GPGPU and tree data structures. Everything of course done with Javascript, React and THREE.js.

This talk has been presented at React Summit 2023, check out the latest edition of this React Conference.

Watch video on a separate page

FAQ

WebGL is a browser technology that allows using the GPU to build 3D graphics-based applications with JavaScript.

WebGL has been around for almost 12 years.

Common applications that use WebGL include Google Maps and Figma, which use the GPU to accelerate rendering for both 3D and 2D applications.

3.js is a library that accelerates the development of WebGL applications by providing utilities and by wrapping its API, offering an API that is more similar to the DOM.

React ReFiber is a library that allows developers to use React declaratively to build applications and scenes using 3.js, which has boosted the adoption of WebGL applications.

Challenges include efficiently loading and downloading data, streaming data in tiles, handling levels of detail, fast collision checking, and optimizing GPU usage.

Instanced rendering is a technique that allows drawing multiple instances of the same object with a single draw call to the GPU, significantly reducing the CPU-GPU bottleneck and improving performance.

Optimizations include limiting React re-renders, profiling rendering and interaction times, reducing memory usage, using efficient algorithms and data structures, and optimizing GPU draw calls.

Flux is an online, browser-based, collaborative CAD editor for electronic engineering and printed circuit boards. It faces challenges such as rendering complex scenes with many components, supporting big documents, providing 3D views, and maintaining real-time interactions at 60 frames per second.

Giulio Zausa‮
Giulio Zausa‮
20 min
06 Jun, 2023

Comments

Sign in or register to post your comment.

Video Summary and Transcription

WebGL has evolved from showcasing technology to being used in everyday applications like Google Maps and Figma. React and 3.js can be used together to build WebGL applications, allowing for reusable components and declarative development. Building complex 3D graphics applications requires efficient data structures, algorithms, and rendering techniques. The Flux CAD editor uses React, 3.js, and React ReFiber to handle complex engineering documents and optimize GPU utilization. Optimizing the render loop and GPU performance is crucial for improving WebGL application performance. Instance rendering can be used to optimize text rendering in WebGL applications, achieving efficient rendering of thousands of 3D characters.

1. Introduction to WebGL and its History

Short description:

Hi! My name is Giulio. I'm a software engineer, and I've worked with React and JavaScript for quite a while now. Recently in my career I've been developing some stuff with WebGL, and today I wanted to talk about my experience doing it. WebGL is a browser technology that allows using the GPU to build 3D graphics-based applications with JavaScript. It has been around for quite a while now, almost 12 years, and its usage changed a lot during that time. It all started in the beginning with some power users building cool 3D graphics demos, which were showcasing the technology but not yet delivering value to users. After a while, though, we started building real applications that used WebGL to enhance user experience for some specific use cases, which answered a specific business need and enhanced the user experience. Those experiences, though, were still delivered as special applications, an isolated section of a website with a clear scene from the rest of it, not something that you would use every day. This changed, though, with time, and today WebGL is used in all sorts of applications that we use every day and professionally, even. Think about Google Maps or Figma. You don't even know that WebGL is there, but it's using the GPU to accelerate the rendering, both for 3D and 2D applications, and it's what makes the application possible in the first place. So since WebGL is today so widespread, can we say that 3D graphics on the web are nowadays a commodity, something that is easy to build? Well, to answer this question, I think we have to look at what is the current tooling ecosystem that is available for it.

Hi! My name is Giulio. I'm a software engineer, and I've worked with React and JavaScript for quite a while now. Recently in my career I've been developing some stuff with WebGL, and today I wanted to talk about my experience doing it. To talk about it, I think it makes sense first to discuss about what is it and its history.

WebGL is a browser technology that allows using the GPU to build 3D graphics-based applications with JavaScript. It has been around for quite a while now, almost 12 years, and its usage changed a lot during that time. It all started in the beginning with some power users building cool 3D graphics demos, which were showcasing the technology but not yet delivering value to users. After a while, though, we started building real applications that used WebGL to enhance user experience for some specific use cases, which answered a specific business need and enhanced the user experience. Those experiences, though, were still delivered as special applications, an isolated section of a website with a clear scene from the rest of it, not something that you would use every day.

This changed, though, with time, and today WebGL is used in all sorts of applications that we use every day and professionally, even. Think about Google Maps or Figma. You don't even know that WebGL is there, but it's using the GPU to accelerate the rendering, both for 3D and 2D applications, and it's what makes the application possible in the first place. So since WebGL is today so widespread, can we say that 3D graphics on the web are nowadays a commodity, something that is easy to build? Well, to answer this question, I think we have to look at what is the current tooling ecosystem that is available for it.

2. Using React and 3.js for WebGL Applications

Short description:

One example of this is 3.js, a library that accelerates the development of WebGL applications by providing utilities and by wrapping its API, providing an API that is more similar to the DOM. Nowadays, we can even use React together with 3.js to build WebGL applications. Thanks to a library called React ReFiber, we are now able to use React declaratively to build applications and scenes using 3.js. The power of React is that it allows to easily reuse components and bind your data without imperative mutations. React ReFiber has an ecosystem built around it, with many open source projects and component libraries that provide advanced rendering techniques. This allows developers to build cool applications with minimal code.

One example of this is 3.js, a library that accelerates the development of WebGL applications by providing utilities and by wrapping its API, providing an API that is more similar to the DOM. Nowadays, we can even use React together with 3.js to build WebGL applications. And this really boosted its adoption recently.

In fact, thanks to a library called React ReFiber, we are now able to use React declaratively to build applications and scenes using 3.js. The power of React is that it allows to easily reuse components and bind your data without imperative mutations. What's really powerful about React ReFiber is the ecosystem that is built around it. There are many open source projects that facilitate some common 3D rendering tasks such as post-processing, layouting, physics, and accessibility. There are even some component libraries, such as Tri, which provide advanced rendered techniques such as lighting, skyboxes, shadows, and keyboard and mouse controls as reusable React components.

This is really powerful since it allows everybody to build really cool applications with very few lines of code. For example, this demo really showcases what you can do with it. Physics, mouse controls, advanced materials, and reflections. The code that is needed to build something like this seems a lot, but actually it's surprisingly low. This demo is in fact around 60 lines of code. This is possible because it's able to reuse a lot of code from the component library.

Check out more articles and videos

We constantly think of articles and videos that might spark Git people interest / skill us up or help building a stellar career

Don't Solve Problems, Eliminate Them
React Advanced Conference 2021React Advanced Conference 2021
39 min
Don't Solve Problems, Eliminate Them
Top Content
Kent C. Dodds discusses the concept of problem elimination rather than just problem-solving. He introduces the idea of a problem tree and the importance of avoiding creating solutions prematurely. Kent uses examples like Tesla's electric engine and Remix framework to illustrate the benefits of problem elimination. He emphasizes the value of trade-offs and taking the easier path, as well as the need to constantly re-evaluate and change approaches to eliminate problems.
Using useEffect Effectively
React Advanced Conference 2022React Advanced Conference 2022
30 min
Using useEffect Effectively
Top Content
Today's Talk explores the use of the useEffect hook in React development, covering topics such as fetching data, handling race conditions and cleanup, and optimizing performance. It also discusses the correct use of useEffect in React 18, the distinction between Activity Effects and Action Effects, and the potential misuse of useEffect. The Talk highlights the benefits of using useQuery or SWR for data fetching, the problems with using useEffect for initializing global singletons, and the use of state machines for handling effects. The speaker also recommends exploring the beta React docs and using tools like the stately.ai editor for visualizing state machines.
Design Systems: Walking the Line Between Flexibility and Consistency
React Advanced Conference 2021React Advanced Conference 2021
47 min
Design Systems: Walking the Line Between Flexibility and Consistency
Top Content
The Talk discusses the balance between flexibility and consistency in design systems. It explores the API design of the ActionList component and the customization options it offers. The use of component-based APIs and composability is emphasized for flexibility and customization. The Talk also touches on the ActionMenu component and the concept of building for people. The Q&A session covers topics such as component inclusion in design systems, API complexity, and the decision between creating a custom design system or using a component library.
React Concurrency, Explained
React Summit 2023React Summit 2023
23 min
React Concurrency, Explained
Top Content
Watch video: React Concurrency, Explained
React 18's concurrent rendering, specifically the useTransition hook, optimizes app performance by allowing non-urgent updates to be processed without freezing the UI. However, there are drawbacks such as longer processing time for non-urgent updates and increased CPU usage. The useTransition hook works similarly to throttling or bouncing, making it useful for addressing performance issues caused by multiple small components. Libraries like React Query may require the use of alternative APIs to handle urgent and non-urgent updates effectively.
Managing React State: 10 Years of Lessons Learned
React Day Berlin 2023React Day Berlin 2023
16 min
Managing React State: 10 Years of Lessons Learned
Top Content
Watch video: Managing React State: 10 Years of Lessons Learned
This Talk focuses on effective React state management and lessons learned over the past 10 years. Key points include separating related state, utilizing UseReducer for protecting state and updating multiple pieces of state simultaneously, avoiding unnecessary state syncing with useEffect, using abstractions like React Query or SWR for fetching data, simplifying state management with custom hooks, and leveraging refs and third-party libraries for managing state. Additional resources and services are also provided for further learning and support.
TypeScript and React: Secrets of a Happy Marriage
React Advanced Conference 2022React Advanced Conference 2022
21 min
TypeScript and React: Secrets of a Happy Marriage
Top Content
React and TypeScript have a strong relationship, with TypeScript offering benefits like better type checking and contract enforcement. Failing early and failing hard is important in software development to catch errors and debug effectively. TypeScript provides early detection of errors and ensures data accuracy in components and hooks. It offers superior type safety but can become complex as the codebase grows. Using union types in props can resolve errors and address dependencies. Dynamic communication and type contracts can be achieved through generics. Understanding React's built-in types and hooks like useState and useRef is crucial for leveraging their functionality.

Workshops on related topic

React Performance Debugging Masterclass
React Summit 2023React Summit 2023
170 min
React Performance Debugging Masterclass
Top Content
Featured WorkshopFree
Ivan Akulov
Ivan Akulov
Ivan’s first attempts at performance debugging were chaotic. He would see a slow interaction, try a random optimization, see that it didn't help, and keep trying other optimizations until he found the right one (or gave up).
Back then, Ivan didn’t know how to use performance devtools well. He would do a recording in Chrome DevTools or React Profiler, poke around it, try clicking random things, and then close it in frustration a few minutes later. Now, Ivan knows exactly where and what to look for. And in this workshop, Ivan will teach you that too.
Here’s how this is going to work. We’ll take a slow app → debug it (using tools like Chrome DevTools, React Profiler, and why-did-you-render) → pinpoint the bottleneck → and then repeat, several times more. We won’t talk about the solutions (in 90% of the cases, it’s just the ol’ regular useMemo() or memo()). But we’ll talk about everything that comes before – and learn how to analyze any React performance problem, step by step.
(Note: This workshop is best suited for engineers who are already familiar with how useMemo() and memo() work – but want to get better at using the performance tools around React. Also, we’ll be covering interaction performance, not load speed, so you won’t hear a word about Lighthouse 🤐)
React Hooks Tips Only the Pros Know
React Summit Remote Edition 2021React Summit Remote Edition 2021
177 min
React Hooks Tips Only the Pros Know
Top Content
Featured Workshop
Maurice de Beijer
Maurice de Beijer
The addition of the hooks API to React was quite a major change. Before hooks most components had to be class based. Now, with hooks, these are often much simpler functional components. Hooks can be really simple to use. Almost deceptively simple. Because there are still plenty of ways you can mess up with hooks. And it often turns out there are many ways where you can improve your components a better understanding of how each React hook can be used.You will learn all about the pros and cons of the various hooks. You will learn when to use useState() versus useReducer(). We will look at using useContext() efficiently. You will see when to use useLayoutEffect() and when useEffect() is better.
React, TypeScript, and TDD
React Advanced Conference 2021React Advanced Conference 2021
174 min
React, TypeScript, and TDD
Top Content
Featured WorkshopFree
Paul Everitt
Paul Everitt
ReactJS is wildly popular and thus wildly supported. TypeScript is increasingly popular, and thus increasingly supported.

The two together? Not as much. Given that they both change quickly, it's hard to find accurate learning materials.

React+TypeScript, with JetBrains IDEs? That three-part combination is the topic of this series. We'll show a little about a lot. Meaning, the key steps to getting productive, in the IDE, for React projects using TypeScript. Along the way we'll show test-driven development and emphasize tips-and-tricks in the IDE.
Designing Effective Tests With React Testing Library
React Summit 2023React Summit 2023
151 min
Designing Effective Tests With React Testing Library
Top Content
Featured Workshop
Josh Justice
Josh Justice
React Testing Library is a great framework for React component tests because there are a lot of questions it answers for you, so you don’t need to worry about those questions. But that doesn’t mean testing is easy. There are still a lot of questions you have to figure out for yourself: How many component tests should you write vs end-to-end tests or lower-level unit tests? How can you test a certain line of code that is tricky to test? And what in the world are you supposed to do about that persistent act() warning?
In this three-hour workshop we’ll introduce React Testing Library along with a mental model for how to think about designing your component tests. This mental model will help you see how to test each bit of logic, whether or not to mock dependencies, and will help improve the design of your components. You’ll walk away with the tools, techniques, and principles you need to implement low-cost, high-value component tests.
Table of contents- The different kinds of React application tests, and where component tests fit in- A mental model for thinking about the inputs and outputs of the components you test- Options for selecting DOM elements to verify and interact with them- The value of mocks and why they shouldn’t be avoided- The challenges with asynchrony in RTL tests and how to handle them
Prerequisites- Familiarity with building applications with React- Basic experience writing automated tests with Jest or another unit testing framework- You do not need any experience with React Testing Library- Machine setup: Node LTS, Yarn
React at Scale with Nx
React Summit 2023React Summit 2023
145 min
React at Scale with Nx
Top Content
Featured WorkshopFree
Isaac Mann
Isaac Mann
We're going to be using Nx and some its plugins to accelerate the development of this app.
Some of the things you'll learn:- Generating a pristine Nx workspace- Generating frontend React apps and backend APIs inside your workspace, with pre-configured proxies- Creating shared libs for re-using code- Generating new routed components with all the routes pre-configured by Nx and ready to go- How to organize code in a monorepo- Easily move libs around your folder structure- Creating Storybook stories and e2e Cypress tests for your components
Table of contents: - Lab 1 - Generate an empty workspace- Lab 2 - Generate a React app- Lab 3 - Executors- Lab 3.1 - Migrations- Lab 4 - Generate a component lib- Lab 5 - Generate a utility lib- Lab 6 - Generate a route lib- Lab 7 - Add an Express API- Lab 8 - Displaying a full game in the routed game-detail component- Lab 9 - Generate a type lib that the API and frontend can share- Lab 10 - Generate Storybook stories for the shared ui component- Lab 11 - E2E test the shared component
Master JavaScript Patterns
JSNation 2024JSNation 2024
145 min
Master JavaScript Patterns
Featured Workshop
Adrian Hajdin
Adrian Hajdin
During this workshop, participants will review the essential JavaScript patterns that every developer should know. Through hands-on exercises, real-world examples, and interactive discussions, attendees will deepen their understanding of best practices for organizing code, solving common challenges, and designing scalable architectures. By the end of the workshop, participants will gain newfound confidence in their ability to write high-quality JavaScript code that stands the test of time.
Points Covered:
1. Introduction to JavaScript Patterns2. Foundational Patterns3. Object Creation Patterns4. Behavioral Patterns5. Architectural Patterns6. Hands-On Exercises and Case Studies
How It Will Help Developers:
- Gain a deep understanding of JavaScript patterns and their applications in real-world scenarios- Learn best practices for organizing code, solving common challenges, and designing scalable architectures- Enhance problem-solving skills and code readability- Improve collaboration and communication within development teams- Accelerate career growth and opportunities for advancement in the software industry