Hello, London. How's it going? So first of all, I will apologize by my really bad English. Unfortunately, I don't have a charming accent as Daniel Rowe or British accent, so sorry for murdering your language. I will try my best.
Okay, I'm from Venezuela, so my Venezuelan accent will arise. So how many of you have done 3D with WebGL or...okay. More than I expected, so what if I told you that this scene right here that is kind of a potion wizardy scene is entirely done with View Components and Composers? Okay.
So in the beginning, the name of my presentation today was going to be Trace.Yes a declarative way of doing 3D with Web Components. But I have been playing Whole World Legacy like crazy the last year and I thought to myself, well, let's change it. Okay. Boring naming, let's change that. And I come up, well, no, Chad GPT come up with this. Trace.Yes and the Chamber of View unlocking the mysteries of 3D rendering. So with that, I present myself. My name is Alvaro Saborido. I'm a dev rel engineer at StudyBlock. I'm from Barcelona, Spain, but originally from Venezuela. I create a lot of content in Alvaro.Dev labs. Some links if you want to follow, say hi, always welcome. Okay.
Yeah, that's actually me. I don't know what happened. But that's the boy who lives playing video games, because yeah, I was a kid that loved to play video games. And to be honest, that kid never grew up. This is me playing with my cat, Geralt. So what was my motivation when I was a kid? I really wanted to learn how to create video games. Okay, I was fascinated by that golden era of PS1 games like Crash Bandicoot, Spider the Dragon, and who will forget that good game of Hogwarts like Harry Potter with those amazing graphics. Look at that. HD right away, right?
So something to point here, I wanted to study that, but it was really expensive in Minnesota to be a game developer, so I ended up being a telecommunications engineer and then being a front end development where I'm here right now, I'm super happy. But I left like 3D on the side, okay, I thought it was for people that were truly brilliant in genesis, like how they do that stuff, until I discovered 3GS, okay? So 3GS is a library that leverages the WebGL part, okay, the difficult part, and make it available for JavaScript developers to code and make their scenes.
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