Using React to Build Performant Game UIs in Minecraft

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The video discusses how Mojang Studios is using React and web standards to build new UIs for Minecraft, focusing on performance optimization. They are leveraging Gameface, a solution by Korean Labs, to integrate web technologies into the game. The concept of 'facets' is introduced, which are slices of data similar to observables, to manage and update the UI reactively. RackFacet, a collection of packages, facilitates communication between JavaScript and the C++ game engine, enhancing state management. The video highlights the performance improvements of using facets, especially on platforms like Xbox One, where it operates much faster than traditional React implementations. Developers can use hooks like useFacetState and useFacetCallback to work with facets, making the development process more efficient and maintainable.

From Author:

This talk will go briefly about the history of how Mojang Studios decided to use web standards and React to build the new UI stack for Minecraft (Bedrock Edition), the challenges we faced around performance and how we landed on a solution that allowed us to continue to write declarative UI, but without the virtual DOM.

This talk has been presented at React Advanced Conference 2021, check out the latest edition of this React Conference.

FAQ

Mojang Studios' main goal is to revolutionize how user interfaces are built in Minecraft by updating the tech stack and introducing a design system into the product.

The new UIs in Minecraft are built using web standards and React, a JavaScript library for building user interfaces.

Gameface is a solution developed by Korean Labs that incorporates a subset of web standards to create a performance-optimized, game-specific UI toolkit, which Mojang Studios uses for Minecraft's UI development.

In Minecraft's UI development, 'facets' refer to slices of data, similar to observables, that are used to manage and update the UI reactively as the game state changes.

RackFacet is a collection of packages that facilitate communication between JavaScript and the C++ game engine, managing state through shared 'facets' that update the UI based on game events.

The facet-based approach significantly enhances UI performance by reducing the time taken for updates and rendering, especially on platforms like Xbox One, where it operates up to 68% faster than traditional state-based React implementations.

The main challenges include managing different device capabilities and supporting various input types like touch, gamepad, and VR across multiple platforms such as Xbox One, PlayStation, Switch, Android, iOS, Windows 10, and macOS.

Paulo Ragonha
Paulo Ragonha
25 min
25 Oct, 2021

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Video Transcription

1. Introduction to Using React in Minecraft

Short description:

Welcome to Using React to Build Performant Game UIs in Minecraft. I'm Paolo, a tech lead at Mojang Studios. Our goal is to change how UIs are built in Minecraft by introducing a design system. We have already rolled out the achievement screen based on web standards and React. We support multiple platforms and input types, including VR.

Welcome to Using React to Build Performant Game UIs in Minecraft. My name is Paolo. I'm a tech lead at Mojang Studios here in Stockholm. And I work in a game that you're probably familiar with, which is Minecraft.

I'm part of this fantastic team composed of artists, designers, C++ developers, JavaScript developers, and a producer. And our main goal is to change how UIs are built in Minecraft. And we're doing that not only by changing the tech stack, but also by introducing a design system into the product.

This is some of the components that we have, and you might see these rolling out in the upcoming years. And yes, we are actually already even in production. We rolled out a screen last year, which is the achievement screen. So if you play Minecraft Bedrock Edition in your Xbox or PlayStation, you probably have seen the screen. And this screen is completely based on web standards, and it's built using React. And this is all the platforms that we have support, which is also one of the main challenges for our project. So we need to run on the Xbox One, on the PlayStation, the Switch. We have Android, phones and tablets, iOS, phones and tablets, Windows 10, Mac OS, almost all platforms that exist, Minecraft runs on it. And then we need to support it. And that's not only about device capabilities, but also different input types. So we need to support touch, gamepad, all sorts of things. VR, even, is supported by Minecraft.

2. Using Web Technologies for Minecraft UIs

Short description:

Why are we using web technologies to build UIs for Minecraft? Minecraft is a custom engine game, and the UI is completely built in-house. Onboarding new developers to the current tech takes a long time, so we wanted a solution based on open standards for better maintainability and improved iteration speed.

But why are we using web technologies to, or like web standards, should I say, to build UIs for Minecraft? There are a lot of reasons. And some of those I did cover on this preview talk that I gave in 2018. So if you're curious, you can also check that out. But if you don't want to take a look at that, here's the too-long-didn't-read. So basically, Minecraft is a completely custom engine game. So it doesn't use something like Unreal or Unity. So the UI is completely built in-house, it's completely custom. And currently that's been a problem for us where when we onboard new developers, it takes a long time for them to get used to the tech and figure out how to use it. And we wanted to move to a solution that will lead us to better maintainability and would make it easy for us to get people onboarded and also improve the iteration speed. So in short, we wanted to make something that was based on open standards, W3C, and want to get the benefit of all the great tooling that the JavaScript ecosystem has.

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