What Is an AnimationFrame and What Can It Tell You?

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Modern web applications need to be responsive and smooth, providing users with immediate feedback for their interactions. To understand how well our applications perform, we need to understand how browsers process and render content. This is why we now have AnimationFrames, a new representation of unit of work that powers INP and LoAF APIs!

This talk has been presented at JSNation 2025, check out the latest edition of this JavaScript Conference.

FAQ

Vinicius's talk focuses on animation frames and the Long Animation Frame API (LOAF), exploring how they can help improve web application performance and user experience.

Vinicius is a lead engineer at PlusOne and is involved in building PerfLab and PerfAgent.

The INP score consists of input delay, processing time, and presentation delay, which are measured within animation frames to assess user interaction performance.

Animation frames provide a framework for measuring and classifying work needed to present a frame, offering insights into user interactions and helping improve web performance.

The Long Task API's attribution model fails to provide detailed insights into which scripts or functions are causing long tasks, offering only timestamps and blocking duration.

Recommended tools include the Long Animation Frame API, Web Vitals for real user monitoring, and self-profiling APIs for capturing traces.

As of now, the Long Animation Frame API is supported in Chrome and other Chromium browsers like Edge, with Safari working on implementation.

The Long Animation Frame API (LOAF) is an API that helps developers identify bottlenecks in their web applications by exposing animation frame entries that exceed a 50-millisecond threshold.

Animation frames are crucial for understanding how browsers process and render content, helping developers create smooth and responsive web applications by measuring work needed to present new frames.

Developers can analyze performance issues by capturing and examining trace files, utilizing tools like the Long Animation Frame API and Web Vitals, and leveraging AI-assisted analysis for better insights.

Vinicius Dallacqua
Vinicius Dallacqua
29 min
12 Jun, 2025

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Video Summary and Transcription
Vinicius discusses the importance of smooth and responsive web applications, focusing on animation frames and the long animation frames API. Understanding work within frames is crucial for user experience and INP metrics. Categorizing animation frame work helps in performance analysis, specifically in identifying issues with layout and rendering. Attribution models and IMP metric play a significant role in performance analysis using animation frames. Leveraging animation frames for bottleneck detection and visualization of work execution on the main thread is essential for performance optimization.

1. Understanding Animation Frames and Long Tasks

Short description:

Vinicius, lead engineer at PlusOne, discusses animation frames, the long animation frame API, and the importance of smooth and responsive web applications. Chrome's INP metric and long animation frames API help understand user experience. Rail team's guidelines and the 50 millisecond task budget for main thread execution are crucial for user interaction.

Today, I'm going to be talking about animation frames and what can it tell you, and also about the long animation frame API, LOAF, although very nicely, many say it's LOAF, yeah? Why not? Yes, my name is Vinicius, and I'm a lead engineer at PlusOne, also building PerfLab and PerfAgent. And modern web applications need to be responsive and smooth, providing users with immediate feedback for their interactions. So to understand how our applications perform, we need to understand how browsers process and render content. We want to treat our users well and bring exciting new experiences without junk or frustrations.

So building applications can be very hard, and shipping experiences that are smooth and responsive can be very difficult. This is why the Chrome team shipped INP as a metric and long animation frames as an API, to help us better understand and keep track of our users' experience. We'll be talking about some core concepts from browser internals and APIs. So for a catch up on how the event loop and some of those concepts work, there's a very good video from Lydia Haley called JavaScript Visualized that goes into great depth, explaining them in a very approachable way. But let's just take a little bit of time to get to know the basics about the long tasks and why we have a 50 millisecond budget for tasks to be executed in the main thread.

About 10 years ago, in 2015, the Rail team made popular a set of timings and gave us guidelines to keep us, to help us and keep the user's interactions smooth and responsive. So the 100 millisecond window you see in the image, it represents the total amount of time that the browser has to process any given input. But since processing also involves the event loop queuing and input and dispatching the event listeners, tasks are left with a 50 millisecond budget to execute a new domain thread to allow browsers to ship the next frame and serve a 60 frames per second experience. Any task that exceeds this budget may incur visual jank, delaying visual updates for the user.

2. Exploring Long Tasks and Animation Frames

Short description:

Long tasks API lacks insights on task origins, causing issues. Animation frames crucial for INP and user experience. Work within frames impacts INP score categorically. Frames track work pre-frame shipment, aiding performance perception.

For even more backgrounds on the history behind interactivity metrics, you can check another one of my talks called Long Frames and INP, Understanding the Postload Performance. So now, back to long tasks. Though the Rail model introduced us to the concept of a long task, the long task API has a major problem. Though it allows us to collect long tasks that happened over a span of time, its attribution model fails to give us a proper insight over which scripts or functions those tasks may come from, giving us not much more than timestamp and blocking duration time. So we don't really have a good way to understand why those long tasks happened and where those bottlenecks are coming from. So this quote is actually taken from the Google article around the Long Animation Frame API, explaining exactly that such problem from the long task.

Another important point is that if you only consider long tasks as a source of interactivity problems, you're eliminating an entire class of performance problems that has to do with styling and layout. So those can also prevent the browser from responding to interactions and slowing down the production of new frames. So this interaction here on the image, it has a long processing time, but it mostly comes from forced layouts and styling. So this can also incur visual jank. This is why we now have animation frames as the base model that powers INP and long animation frames. So in this talk, we will be checking out the concept around how the browser processes different events and how those events affect different parts of the animation frame, impacting users' experience and URNP score.

An animation frame represents the complete cycle the browser performs in order to process events and present new frames on the screen. This process may include works such as queuing and processing possible user input, executing code, tasks or micro-tasks, processing style and layout, and finally, composing and rendering a new frame. So think of an animation frame as a snapshot of all the work needed to generate visual updates for your users. The work performed in an animation frame is used as an attribution for the three parts of the INP score, which are input delay, processing time, and presentation delay. But from an animation frame perspective, this work can be measured and classified more granularly within its attribution model, and we will see more about that later. Animation frames are present session-wide and, although it is used as a base model for attribution towards INP, it does not require an interaction. It simply measures different types of work that happens before the browser could ship the next frame, collecting timestamps and separating them into different types of work. Because of that, it can be considered as a good candidate for an abstraction when it comes to how browsers process work and how users perceive their experience.

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