Remember when Flash ruled the web, and you could build mind-bending interactive experiences without battling WebGL shaders, fighting scene graph hierarchies, or summoning dark forces to debug matrix transformations? Good times.
Now, 3D web development is back—with WebXR, Three.js, and WebGPU leading the charge—but where’s the tooling to match?
In this talk, we’ll explore how modern devs can reclaim the golden age of interactive 3D without losing their sanity, diving into the pain points of today’s workflows and the solutions that are making immersive development fun again.
This talk has been presented at JSNation 2025, check out the latest edition of this JavaScript Conference.