How We Rebuild the Creative Playground That Flash Took to the Grave

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Remember when Flash ruled the web, and you could build mind-bending interactive experiences without battling WebGL shaders, fighting scene graph hierarchies, or summoning dark forces to debug matrix transformations? Good times. 



Now, 3D web development is back—with WebXR, Three.js, and WebGPU leading the charge—but where’s the tooling to match?


In this talk, we’ll explore how modern devs can reclaim the golden age of interactive 3D without losing their sanity, diving into the pain points of today’s workflows and the solutions that are making immersive development fun again.

This talk has been presented at JSNation 2025, check out the latest edition of this JavaScript Conference.

FAQ

Flash was a runtime and creative development environment for delivering interactive web experiences, notable for enabling animations, games, and videos on web pages at a time when browsers could only handle text and images. It significantly influenced internet history by providing entertainment and innovative web experiences for a generation.

Security issues were a major factor in Flash's demise. It was initially deployed with ActiveX on Windows, which had vulnerabilities allowing malicious code execution. Over time, security concerns persisted, making it difficult for Flash to remain viable in a web environment.

MatterCraft is a modern content development tool created by Zapper, designed to build interactive web experiences using contemporary web technologies. It carries forward Flash's legacy by providing a creative environment with animation, scripting, and modularity features, optimized for the web with no need for external installations.

Flash didn't work well on mobile devices because it wasn't designed to be responsive. Its fixed-size canvas and lack of support on iPhones meant it couldn't adapt to different screen sizes, leading developers to seek alternative platforms like native mobile apps.

During its heyday, Flash was used for a wide range of applications, including online games, interactive web experiences, and streaming video services. It powered popular platforms like YouTube for video streaming and was integral to many online gaming sites.

The community was disappointed and mournful when Adobe declared Flash end of life in 2020. Many communities that had grown around Flash-based content, such as Miniclip and Congregate, were saddened by the loss of this pioneering platform.

Progressive complexity allows users to start creating content with basic features and gradually use more advanced functionalities as needed. Both Flash and MatterCraft support this concept, enabling beginners to create simple experiences and advanced users to develop complex interactive content.

Flash played a significant role in online video streaming by being the technology behind platforms like YouTube until 2015. It allowed videos to be streamed over the web, which was a critical development in the evolution of internet media consumption.

HTML5 and modern web technologies replaced Flash by providing similar functionalities with greater security and compatibility. Technologies like the Canvas element, WebGL for 3D graphics, and improved scripting environments enabled developers to create interactive web experiences without the need for Flash.

Flash became obsolete due to several factors: security vulnerabilities, lack of responsiveness for mobile devices, and the shift of content creators to mobile app stores. The iPhone's lack of Flash support and advancements in web technologies like HTML5 also contributed to its decline.

Connell Gauld
Connell Gauld
20 min
16 Jun, 2025

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Video Summary and Transcription
Conall, CTO at Zapper, pays tribute to Flash, highlighting its impact on internet history and accessibility to entertainment. The discussion covers Flash's legacy, technical features, demise due to mobile responsiveness issues, and the rise of HTML5 as its successor. The evolution of web technologies post-Flash is explored, focusing on tools like MatterCraft that bridge runtime and development environments. MatterCraft revolutionizes content creation by offering scripting in TypeScript or JavaScript, enhanced modularity, and features like real-time preview and AI assistance for seamless development.

1. Analysis of Flash's Impact and Demise

Short description:

Conall, CTO at Zapper, pays tribute to Flash, a platform that shaped internet history. Flash offered interactive experiences and creative development environments. Its runtime plugin enabled animated and audio-visual web experiences, making entertainment accessible without additional software.

Hello, my name is Conall and I'm the CTO here at Zapper. Today I'm going to be delivering a eulogy to Flash, the content platform that delivered a decade or two decades' worth of entertainment experiences to kids and adults around the world. Whether it was before your time or whether or not you did spend many of your hours playing Flash games in the past, an undeniable influence on the history of the Internet, particularly in its formative years.

So we'll talk a little bit about what Flash is and what made it great. We'll talk about its demise and why it's sadly no longer with us. Then we'll talk about how, with modern tooling, we can return to that creative playground that Flash took to the grave. So Flash was a runtime and a creative development environment for delivering interactive experiences for the web.

So the runtime was a plugin that existed within Internet Explorer or Chrome or your web browser and it allowed web pages to have animated and interactive experiences featuring audio and video at a time where all the web browser could normally do is images and text. And then there was a creative development environment, an application that creative developers would use to build those experiences for end users to access in their browser.

And the key thing here was that once a given experience had been built, as long as the user had that runtime in their web browser, they didn't have to install any additional software for accessing the experience. So it was really low friction for end users to have that entertainment. That's, I suppose, a oversimplification of what Flash was, because really it was entertainment for a generation of children and adults. It was a vector for procrastination for those children and adults. It was the reason school kids ran to the IT suite at break times. And indeed, it was also the technology behind streaming video for a decade. It's quite an interesting point that actually video was powered by a device called a video that actually video was powered by Flash on the web for a long time. And we'll talk a little bit about that later.

2. Flash's Legacy, History, and Demise

Short description:

Experiences with Flash, history, heydays, demise, and key features like canvas, animation, scripting, and modularity.

Now this may be a nostalgia-filled screen for some of you. These are just a selection of the experiences that people might have had with Flash back in the day, from things like tower defense games through to the trial bike physics game or indeed, Habbo Hotel, which was probably the first social network experience by many of kids around the world. I should say that Habbo Hotel was actually technically built with a technology called Shockwave, which is a kind of sister technology to Flash. In any case, the contents of my talk applies to Shockwave as well as to Flash. And subsequently, indeed, the two technologies converged. They were both operated by the same companies.

A little bit of the history of Flash. It started as a vector animation tool called Smart Sketch by a company called FutureWave. But then very quickly, by 1996, it was acquired by Macromedia. And they operated and built Flash Editor and Runtime for about a decade, subsequently acquired by Adobe, maintained and offered by them through to its demise in 2020, when Adobe declared it end of life. From about 1996 through to about 2010 were the heydays of Flash. It was during this time that pretty much any website you visited on the internet would feature Flash in some way, either through adverts or through games or indeed through video.

For considering Flash's demise, it's important for us to have an autopsy and understand exactly what Flash was. It was a number of elements. In particular, in the editor, we had a canvas, which in Flash was called the stage. And this is where you would bring assets and graphics and you would build your the visuals of your experience. Flash was a set of timeline and animation primitives of which the timeline was the key one. There was a scripting environment in Flash called ActionScript, much like JavaScript, built specifically for Flash. And there was a concept of modularity in Flash called movie clips, allowing self-contained bits of experience to be reused. These four features, canvas, animation, scripting, and modularity, were the building blocks for the amazing content from Flash.

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