It's a (Testing) Trap! - Common Testing Pitfalls and How to Solve Them

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It’s a trap” - a call or feeling we all might be familiar with, not only when it comes to Star Wars. It’s signalizing a sudden moment of noticing imminent danger. This situation is an excellent allegory for an unpleasant realization in testing. Imagine having the best intentions when it comes to testing but still ending up with tests failing to deliver you any value at all? Tests who are feeling like a pain to deal with?


When writing frontend tests, there are lots of pitfalls on the way. In sum, they can lead to lousy maintainability, slow execution time, and - in the worst-case - tests you cannot trust. But it doesn’t have to be that way. In this session, I will talk about developers’ common mistakes (including mine), at least from my experience. And, of course, on how to avoid them. Testing doesn’t need to be painful, after all.

This talk has been presented at TestJS Summit 2021, check out the latest edition of this Tech Conference.

FAQ

The speaker of the session is Ramona, a software developer at Shopware with experience in quality assurance.

The main topic of the session is about learning from past mistakes in testing and avoiding common testing pitfalls.

Ramona was inspired by her own past mistakes and experiences as both a tester and developer, aiming to improve the experience for both roles.

The 'Golden Rule' in testing, according to Ramona, is to keep tests simple and straightforward, ensuring they are easy to understand and maintain.

Common pain points in testing include slow tests, tests that are difficult to maintain, and tests that provide no clear value or result.

The 'Triple-A Pattern' stands for Arrange, Act, Assert, and it's a way to structure tests to make them easier to understand.

Ramona suggests avoiding the use of complex abstractions and instead keeping tests simple and straightforward.

CSS selectors should be avoided because they are prone to change, which can lead to false negatives in tests.

Alternatives to fixed waiting times include waiting for changes in the user interface or for API requests to complete.

Ramona advises using descriptive and meaningful names and placeholders to make tests easier to understand.

Ramona Schwering
Ramona Schwering
20 min
19 Nov, 2021

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Video Summary and Transcription

This Talk explores the pain points and best practices in software testing, emphasizing the importance of simplicity and comprehensibility in test design. It discusses techniques such as the three-part rule for test titles, the triple-A pattern for test structure, and the use of clear and descriptive names in tests. The Talk also highlights the traps of testing implementation details and using fixed waiting times. The speaker encourages teamwork and learning from experience to improve testing practices.

1. Introduction to Testing and Traps

Short description:

Hello, everyone, and welcome to my session here at TestJS Summit this year. I'm so glad you're spending your time with me to learn about all the things I myself screwed up. Let me start in another way. I'm Ramona and welcome to the premiere episode of Moe presents FarmEarth Test. I'm working as a software developer at Shopware, which is a company providing an open source e-commerce platform. I know both views of the product or of an application, that of a tester and that of a developer, and I strive to make the experience of both better. Let's think about the following situation or it's more thought. There are a couple of movies I loved watching in my childhood. And even as an adult I re-watched them numerous times. And one franchise of those is Star Wars. And there is one quote in particular from the 1983 Star Wars film episode 6, which is Return of the Jedi, which sticked into my mind. It's a trap! It's really a memorable quote, said by Admiral Ackbar, who is the leader of the Mon Calamari rebels. It's a nice allegory when it comes to testing. Testing has so many perks and advantages, but all those value, all those wonderful things when it comes to testing can be outshadowed though by pain points caused by various reasons. Many of them can be considered traps, and they may feel like an ambush. Things you did in best intent, of course, but turning out to be painful in the long run or even earlier.

Hello, everyone, and welcome to my session here at TestJS Summit this year. I'm so glad you're spending your time with me to learn about all the things I myself screwed up. Yeah, I know, that sounds harsh. But honestly, I hope to learn from my past mistakes together with you all. So thank you so much for being here and let's get started, right?

Let me start in another way. I'm Ramona and welcome to the premiere episode of Moe presents FarmEarth Test. Side note Moe is a little nickname for me. But let's stop being silly and let's get serious instead. I'm working as a software developer at Shopware, which is a company providing an open source e-commerce platform. But I have a couple of years' experience in quality assurance as well. So I know both views of the product or of an application, that of a tester and that of a developer, and I strive to make the experience of both better. Let's call it developer and tester experience alike. And this is basically the reason why I started to think about this session, this talk.

To get to the point, let's think about the following situation or it's more thought. There are a couple of movies I loved watching in my childhood. And even as an adult I re-watched them numerous times. And one franchise of those is Star Wars. And there is one quote in particular from the 1983 Star Wars film episode 6, which is Return of the Jedi, which sticked into my mind. And it's this one. It's a trap! Well, every terrible mimicking skills of me aside. It's really a memorable quote, said by Admiral Ackbar, who is the leader of the Mon Calamari rebels. And it was said during the Battle of Ender, where the Alliance mobilized its forces in a concerted effort to destroy the Death Star. And Ackbar encounters an unexpected ambush there, which leads him to exclaim this quote. So yeah, it's a nice quote, right? You think? You will wonder what it has to do with testing. And yes, I think it has to do something with testing. It's a nice allegory when it comes to testing. Testing has so many perks and advantages, and I don't think I need to convince you about that here in this session. But all those value, all those wonderful things when it comes to testing can be outshadowed though by pain points caused by various reasons. Many of them can be considered traps, and they may feel like an ambush. Things you did in best intent, of course, but turning out to be painful in the long run or even earlier.

2. Testing Pain Points and Simplicity

Short description:

When it comes to my beginnings, my tester or developer career, I think about three pain points: slow tests, tests that are painful to maintain, and tests that give no value. Let me show you my biggest failures when it comes to tests and how to correct them. The most important thing is to avoid tests that eat headspace. Tests should be designed plain simple in every case.

Well, when it comes to my beginnings, my tester or developer career, I think about three pain points, especially when it comes to, here, pain. The first being slow tests, which can happen by various reasons. And you can imagine, if you want to finish a feature or a task or a ticket, and you want to merge your pull request so badly, but you need to wait for the pipelines to run, that's awful.

Second, and maybe more important, I think about tests which are painful to maintain. For example, a test I don't understand when looking at it months or even years later. Well, even fellow team members asking me what I thought I wanted to achieve with this test, so well, I think bad things happen, right? But it's not the worst pain point I've felt when it comes to working with tests. It's about this one, tests who give you no value, no clear result at all. You may call them hyzm-fails or hyzm-tests, like the famous hyzm bug, which only occurs if you look away, don't debug results. And there's the end boss, flaky tests, which are non-determinant, tests who fail to deliver the same correct value in between builds. Imagine a test passing the first time and failing the second, and passing the third it says you cannot trust, right?

But, well, it doesn't have to be this way. Let me show you my biggest failures when it comes to tests, and how to correct them. How to, yeah, what to keep in mind when it comes to writing good tests and to avoiding these pitfall traps. Well, due to the time limit, I cannot mention all of them, but let's speak about others, like some I encountered or your experience later on in the Q&A, or even later.

The first and most important thing inside of my mind is the following situation. Please look at it first. Maybe you find yourself familiar in it. Well, think about your brain doing a task, coding. And your brain is full with the main production code. And you have no headspace left for any additional complexity. Every task which comes on top shouldn't eat headspace then, or be exhausting to you. Otherwise, it will be painful to you. So eating more headspace is against the intent of testing, and even cause team to abandon testing at all in the worst case. So, avoiding tests to eat headspace is the most important thing in testing in my opinion. And I'm not alone with that. Joni Gilbert describes it as the golden rule. And it is the following one. It's basically keep it stupid simple. Tests should be designed plain simple in every case. And it doesn't matter if we are talking about unit or end-to-end testing. Our goal should be the following.

QnA

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