Building Team Thinking Games At Synthesis

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The video covers building team thinking games at Synthesis, an enrichment program for kids focusing on teamwork and strategic decision-making. It explains the server-client architecture used in Synthesis games, emphasizing a server authoritative model for game logic while using a client authoritative approach for immediate actions like movement. The video discusses the use of open-source tools like Kubernetes and Pixie, and in-house tools like Play for matchmaking and Synthesis AV for audio-visual communication. It highlights the flexibility in content creation using Google Sheets for map design, which can be exported as JSON for testing. The modular approach in game development allows quick iterations and flexibility, enabling the creation of diverse games like sports and city-builders. The design tenets ensure every player is impactful, collaboration multiplies impact, and players can make complex decisions. The goal is to build a generation of super collaborators through engaging and educational games.

From Author:

Synthesis' mission is to create a generation of supercollaborators through games. Learn how we harness the power of open source game dev libraries like Pixi.js and Colyseus to build high quality multiplayer games that kids enjoy.

This talk has been presented at JS GameDev Summit 2023, check out the latest edition of this Tech Conference.

FAQ

Synthesis is an enrichment program for kids focused on team thinking games, emphasizing teamwork, collaboration, and strategic thinking in a fun, engaging environment.

The primary goal of Synthesis is to build a generation of super collaborators, who can work effectively in teams to achieve outstanding outcomes.

Synthesis offers a wide variety of game genres and play styles, including sports games, city-builder games, and other team-based strategic games.

The design tenets of Synthesis games include ensuring every player is impactful, collaboration multiplies impact, allowing players to make complex decisions, providing opportunities for reflection and iteration, and balancing each player's cognitive and physical involvement.

Synthesis optimizes game design through frequent iterations, leveraging developer tooling, software architecture, and content authoring systems to quickly and effectively update and improve games.

Synthesis utilizes both third-party tools like Corsius for multiplayer networking and Pixie for graphics, as well as in-house tools such as 'Play' for matchmaking and 'Synthesis AV' for audio-visual communication during games.

Synthesis games typically use a server authoritative networking architecture, ensuring that game logic and state updates are managed centrally by the server, with some exceptions using client authoritative logic for immediate responses.

Content creation at Synthesis is highly flexible, using tools like Google Sheets for map design and JSON configurations to quickly test and deploy new game content, ensuring fresh experiences for players.

Vivek Vidyasagaran
Vivek Vidyasagaran
16 min
28 Sep, 2023

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Video Transcription

1. Introduction to Team Thinking Games at Synthesis

Short description:

Today I'm going to talk about building team thinking games at Synthesis. Synthesis is a concept that will be explained in a quick video. The game involves strategic decision-making and teamwork.

Hey, everyone. My name is Vivek Vidyasagaran. And today I'm going to be talking about building team thinking games at Synthesis.

So, first of all, what is Synthesis? And so, here's a quick video to explain the concept.

Two. One. Where are we going guys? I need everyone over here. Wait guys, I think I know what's happening. It's not about the length of the line, but it's the fastest route to get back to the planet. What's your idea, Tag? Yeah, I'd describe purple. It has the most strategic benefit for us. Oh yes, yes, yes. Haruun had an amazing idea. Oh my gosh. This is the best place for Tag. We're going really fast. We wanted to do extreme risk or we wanted to play it safe. Phoenix blocks the arrow. Let's go Phoenix. Go. The chain is working. The chain. Go for it. Go for it. Oh, this is going good. Yes, yes. Yes. Tristan, Tristan. What are you doing? Oh my gosh, that's lucky. We're first.

2. Introduction to Synthesis Games

Short description:

We're doing really good at this. Synthesis is an enrichment program for kids, aiming to build a generation of super collaborators. We have a wide variety of games in production, including sports and city-builder games. To build the best games, we have set design constraints that ensure every player is impactful, collaboration multiplies impact, and players can make complex decisions. The key insight is that design is the main constraint, not graphics or AI.

We're doing really good at this. Hello, Rahat. Hello, hello. There's other invaders. Other invaders. What? No! No, we should go all the way back. Oh yeah, when we get here. Yes. This is going to be insane. Oh yeah, this is so good. We got this brat, guys. We got this guys. We're going to win this. And this is not school, it's better than school. Cool.

So, that is Synthesis. It's essentially an enrichment program for kids. And as you saw there, they're all playing together and learning about teamwork, collaboration and stuff. So in a nutshell, what we're trying to do is build a generation of super collaborators. So these are people who can, who are able to work together in a team and achieve really good outcomes.

So these are some of the games that we have in production right now. So you can see it's like a wide variety of genres and play styles. We have sports games, we have city-builder games. And so, we need a framework that can build all of this quickly. So when we built the Synthesis game studio and talked about what we want to be prioritizing on, we realized that our product is unique and that we need a certain set of like design constraints to be able to build the best games.

So we came up with these tenets. So they are ensuring that every player is impactful, collaboration multiplies that impact, allow players to make complex, consequential decisions, provide opportunities to reflect and iterate, and thoughtfully balance each player's mind, mouth, and hands. So you can see these are all mostly design constraints. And that was a key insight that we had, is that the thing that really constrains us here is design. We're not trying to make the most graphically complex games or add in a very powerful AI or anything like that.

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