Run Games Within Your React Native Apps

This ad is not shown to multipass and full ticket holders
React Advanced
React Advanced 2026
October 23 - 26, 2026
London, UK & Online
Upcoming event
React Advanced 2026
React Advanced 2026
October 23 - 26, 2026. London, UK & Online
Bookmark
Rate this content
Sentry
Promoted
Code breaks, fix it faster

Crashes, slowdowns, regressions in prod. Seer by Sentry unifies traces, replays, errors, profiles to find root causes fast.

Get started

In this talk we will see how we can bridge React Native app with commonly used game engine Unity3d for two way interaction between the game and React Native app


This talk has been presented at React Day Berlin 2022, check out the latest edition of this React Conference.

FAQ

Unity can be integrated into React Native apps by using it as a library. This allows for bridging between Unity's capabilities and React Native's framework, enabling the use of Unity's extensive features like AR, VR, and 3D modeling directly within React Native applications.

Unity provides features such as a rendering pipeline with advanced lighting systems, native 2D tools, visual scripting, and harmonization solutions. These features are particularly beneficial for creating realistic textures, complex 2D games, and utilizing AR capabilities.

Native plugins facilitate the integration of Unity into React Native by allowing Unity to interact with the native code of the mobile platform. These plugins are essential for bridging communications between Unity's game engine and React Native's JavaScript code.

Yes, Unity can be used in React Native apps for a range of applications beyond traditional gaming, such as augmented reality (AR), complex UI designs, and interactive simulations. These use cases leverage Unity's powerful rendering and real-time interaction capabilities.

Integrating Unity with React Native generally maintains good performance, as the integration does not introduce additional overhead beyond the usual React Native bridge. However, it's important to manage the data traffic through the bridge efficiently to avoid performance bottlenecks.

The main challenges in game development include rendering, handling 3D objects, materials, lighting, physics, AI behavior, networking, and sound engineering. Additionally, game development requires considerable creative assets, level design, gameplay mechanics, animations, and post-processing effects.

Vladimir Novick
Vladimir Novick
28 min
02 Dec, 2022

Comments

Sign in or register to post your comment.
Video Summary and Transcription
In this talk, the integration of Unity as a library within React Native applications is explored, highlighting the seamless interaction between the two platforms. Unity's robust features, such as 2D and 3D world-building, AR, and VR capabilities, make it a valuable tool for enhancing mobile apps beyond traditional gaming. The process of integrating Unity into React Native involves adding Unity frameworks to Xcode, managing native plugins, and creating a React Native View Manager. These steps ensure efficient communication between Unity's game engine and React Native's JavaScript code, crucial for applications using React Native Unity integration. The talk also touches on the performance of React Native game engines and how Unity can be used to run games within React Native apps, maintaining performance similar to standard React Native applications. Unity's ARFoundation framework is particularly useful for augmented reality applications, enabling developers to leverage ARKit capabilities within React Native apps. The integration of Unity in React Native also opens up possibilities for creating complex UI designs and interactive simulations, making it a versatile choice for developers looking to expand the functionality of their mobile applications.

1. Introduction to Game Development in React Native

Short description:

Today we'll talk about how you can run games within your React native apps. Game development is hard and involves rendering, physics, AI, networking, sound engine, concept art, creative assets, level design, gameplay mechanics, animations, UI, and post processing. Game engines handle most of these tasks.

Yeah, thanks for having me here. Really excited finally. Two years of not being at in-person conferences to finally be here, one of my favorite conferences, so like really excited to see the audience.

And today we're going to talk about some cool stuff. We'll talk about how you can run games within your React native apps. So, yeah. Clicker is working. Cool.

So, a bit about myself. So I'm Vladimir Novik, I'm software architect and consultant, and I do a bunch of stuff in all these fields, and beyond that. So if you're interested in like something within these fields, you can reach out on Twitter or my website.

So let's start with like the first statement that game development is pretty hard. So you need to take care of a lot of things there. Rendering, 3D, materials, lighting, only this kind of stuff. Physics, how objects interact. How they collide with each other. Is there a gravity, acceleration, all this kind of stuff. AI, how enemies attack your character. How the pathfinding algorithms, all of that. Networking, sound engine because it's not enough to just have like regular music in the game. It's all sounds of interactions, of like effects and even sounds of the footsteps when your character is walking.

And when you think of a game, you start with a concept art. So, you need to come up with the idea how to do that and you basically need to get lots and lots of creative assets, which is hours and hours of work of 3D artists. Or you need to purchase them. You get into like level design of things. How you structure each level, how they can be like inherently more complex than one another without actually impacting gameplay. Speaking of which, there is gameplay mechanics, which is different from game to game that you need to take account for. Animations, character animations, UI animations, all of that. And obviously post processing, because effects matter if you have like a bloom effect of like things blooming or HDR and stuff like that. And most of these things are taken care of by game engines.

2. Using Unity as a Library in React Native

Short description:

Today we'll talk about using Unity as a library in React Native. Unity provides a wide range of capabilities, including 2D and 3D world building, characters, mobile, AR, VR, and more. We'll focus on the major feature of using Unity as a library, which allows for seamless integration with React Native. We'll also have a demo to showcase the possibilities and performance of Unity in React Native.

So, we need to have one. There are multiple ones and the top ones in the market, one of them was actually mentioned in last talk. It's Unity.

Now, the other one is Unreal, but today we will talk about Unity game engine, and how we can actually create it, create a wrapper for Unity, and wrap it into our React Native app.

Now, Unity gives us lots and lots of capabilities, that is, from their website, has like 2D, 3D world building, characters, mobile, AR, VR, lots of stuff. And you can actually use all these capabilities and wrap them into React Native apps nowadays, which is pretty cool, I think.

So, features for mobile that Unity has, there is a lot of them, I will just briefly go through some of them. So, you have like a rendering pipeline with lightness systems and how you present realistic textures on objects and stuff like that. Native 2D tools if you want to create complex 2D games. You have visual scripting. Now, if let's say you don't want to write in C-sharp, which is the language Unity is using for development, you can actually use visual tools to really create your game, like full blown game using visual scripting. Harmonization solutions, AR, which is one of the main reasons to use Unity within React Native because AR within Unity is going like really low level, working with ARKit and ARCore and it's really, really performant. And you can check other features here on the link above on what Unity supplies.

But today, we will talk about one major feature that is game changer for React Native developers is using Unity as a library. So React Native and native code, they know how to interact with each other, right? So if you look at like really, really simplified version, so you have the JavaScript, you have the native code and we can use the Unity as a library to bridge into this native code from Unity side and vice versa, and do the same bridging from the native to JavaScript. And that's what we will be doing today.

Let's get to the demo. Because I want to show you what you can achieve with Unity and React Native. Focusing also on performance, we will see how performant it is. Load the startup though. Takes a little bit of time to load everything. Let's see.

Okay, cool. So we have regular React Native app. Just blank screen, right? And on the top you have performance profile, it is a little bit small to see, but you can see that we're running with 60 frames per second. Now if I go to Unity side of things, I have two paths. Yeah, sure, thanks. Yeah, thanks. And I will also make it bigger. Okay, that's better.

QnA

Check out more articles and videos

We constantly think of articles and videos that might spark Git people interest / skill us up or help building a stellar career

Boost the Performance of Your WebGL Unity Games!
JS GameDev Summit 2023JS GameDev Summit 2023
7 min
Boost the Performance of Your WebGL Unity Games!
Top Content
The Talk discusses ways to boost the performance of WebGL Unity games, including issues with bundle size, memory usage, and runtime performance. It suggests using Brotli for compression and non-exception support for better performance. Choosing the appropriate texture compression format and experimenting with separate builds can also help. The Talk also covers optimizing textures, models, audio, and assets by reducing build size, using compression, disabling unnecessary models, and optimizing audio quality. Unity's optimization tools and profilers are recommended for analyzing performance and memory issues.
Raising the Bar: Our Journey Making React Native a Preferred Choice
React Advanced 2023React Advanced 2023
29 min
Raising the Bar: Our Journey Making React Native a Preferred Choice
This Talk discusses Rack Native at Microsoft and the efforts to improve code integration, developer experience, and leadership goals. The goal is to extend Rack Native to any app, utilize web code, and increase developer velocity. Implementing web APIs for React Native is being explored, as well as collaboration with Meta. The ultimate aim is to make web code into universal code and enable developers to write code once and have it work on all platforms.
Opensource Documentation—Tales from React and React Native
React Finland 2021React Finland 2021
27 min
Opensource Documentation—Tales from React and React Native
Documentation is often your community's first point of contact with your project and their daily companion at work. So why is documentation the last thing that gets done, and how can we do it better? This talk shares how important documentation is for React and React Native and how you can invest in or contribute to making your favourite project's docs to build a thriving community
Bringing React Server Components to React Native
React Day Berlin 2023React Day Berlin 2023
29 min
Bringing React Server Components to React Native
Top Content
React Server Components (RSC) offer a more accessible approach within the React model, addressing challenges like big initial bundle size and unnecessary data over the network. RSC can benefit React Native development by adding a new server layer and enabling faster requests. They also allow for faster publishing of changes in mobile apps and can be integrated into federated super apps. However, implementing RSC in mobile apps requires careful consideration of offline-first apps, caching, and Apple's review process.
Detect and Avoid Common Performance and Memory Issues in Unity WebGL Builds
JS GameDev Summit 2022JS GameDev Summit 2022
10 min
Detect and Avoid Common Performance and Memory Issues in Unity WebGL Builds
Top Content
Today's Talk focuses on avoiding performance and memory issues in Unity WebGL builds. The importance of managing memory and keeping the heap size small is highlighted. Techniques such as using asset bundles or an addressable system can help reduce memory usage. The limitations of garbage collection in WebGL builds are discussed, along with tips for optimizing Unity code. Tools like Backtrace can assist in debugging memory and performance issues.
React Native Kotlin Multiplatform Toolkit
React Day Berlin 2022React Day Berlin 2022
26 min
React Native Kotlin Multiplatform Toolkit
Top Content
The Talk discusses the combination of React Native and Kotlin Multiplatform for cross-platform app development. Challenges with native modules in React Native are addressed, and the potential improvements of using Kotlin Multiplatform Mobile are explored. The integration of Kotlin Multiplatform with React Native streamlines native implementation and eliminates boilerplate code. Questions about architecture and compatibility, as well as the possibility of supporting React Native Web, are discussed. The React Native toolkit works with native animations and has potential for open-source development.

Workshops on related topic

Introducing FlashList: Let's build a performant React Native list all together
React Advanced 2022React Advanced 2022
81 min
Introducing FlashList: Let's build a performant React Native list all together
Top Content
Featured Workshop
David Cortés Fulla
Marek Fořt
Talha Naqvi
3 authors
In this workshop you’ll learn why we created FlashList at Shopify and how you can use it in your code today. We will show you how to take a list that is not performant in FlatList and make it performant using FlashList with minimum effort. We will use tools like Flipper, our own benchmarking code, and teach you how the FlashList API can cover more complex use cases and still keep a top-notch performance.You will know:- Quick presentation about what FlashList, why we built, etc.- Migrating from FlatList to FlashList- Teaching how to write a performant list- Utilizing the tools provided by FlashList library (mainly the useBenchmark hook)- Using the Flipper plugins (flame graph, our lists profiler, UI & JS FPS profiler, etc.)- Optimizing performance of FlashList by using more advanced props like `getType`- 5-6 sample tasks where we’ll uncover and fix issues together- Q&A with Shopify team
Detox 101: How to write stable end-to-end tests for your React Native application
React Summit 2022React Summit 2022
117 min
Detox 101: How to write stable end-to-end tests for your React Native application
Top Content
Workshop
Yevheniia Hlovatska
Yevheniia Hlovatska
Compared to unit testing, end-to-end testing aims to interact with your application just like a real user. And as we all know it can be pretty challenging. Especially when we talk about Mobile applications.
Tests rely on many conditions and are considered to be slow and flaky. On the other hand - end-to-end tests can give the greatest confidence that your app is working. And if done right - can become an amazing tool for boosting developer velocity.
Detox is a gray-box end-to-end testing framework for mobile apps. Developed by Wix to solve the problem of slowness and flakiness and used by React Native itself as its E2E testing tool.
Join me on this workshop to learn how to make your mobile end-to-end tests with Detox rock.
Prerequisites- iOS/Android: MacOS Catalina or newer- Android only: Linux- Install before the workshop
How to Build an Interactive “Wheel of Fortune” Animation with React Native
React Summit Remote Edition 2021React Summit Remote Edition 2021
60 min
How to Build an Interactive “Wheel of Fortune” Animation with React Native
Top Content
Workshop
Oli Bates
Oli Bates
- Intro - Cleo & our mission- What we want to build, how it fits into our product & purpose, run through designs- Getting started with environment set up & “hello world”- Intro to React Native Animation- Step 1: Spinning the wheel on a button press- Step 2: Dragging the wheel to give it velocity- Step 3: Adding friction to the wheel to slow it down- Step 4 (stretch): Adding haptics for an immersive feel
Deploying React Native Apps in the Cloud
React Summit 2023React Summit 2023
88 min
Deploying React Native Apps in the Cloud
Top Content
WorkshopFree
Cecelia Martinez
Cecelia Martinez
Deploying React Native apps manually on a local machine can be complex. The differences between Android and iOS require developers to use specific tools and processes for each platform, including hardware requirements for iOS. Manual deployments also make it difficult to manage signing credentials, environment configurations, track releases, and to collaborate as a team.
Appflow is the cloud mobile DevOps platform built by Ionic. Using a service like Appflow to build React Native apps not only provides access to powerful computing resources, it can simplify the deployment process by providing a centralized environment for managing and distributing your app to multiple platforms. This can save time and resources, enable collaboration, as well as improve the overall reliability and scalability of an app.
In this workshop, you’ll deploy a React Native application for delivery to Android and iOS test devices using Appflow. You’ll also learn the steps for publishing to Google Play and Apple App Stores. No previous experience with deploying native applications is required, and you’ll come away with a deeper understanding of the mobile deployment process and best practices for how to use a cloud mobile DevOps platform to ship quickly at scale.
Effective Detox Testing
React Advanced 2023React Advanced 2023
159 min
Effective Detox Testing
Workshop
Josh Justice
Josh Justice
So you’ve gotten Detox set up to test your React Native application. Good work! But you aren’t done yet: there are still a lot of questions you need to answer. How many tests do you write? When and where do you run them? How do you ensure there is test data available? What do you do about parts of your app that use mobile APIs that are difficult to automate? You could sink a lot of effort into these things—is the payoff worth it?
In this three-hour workshop we’ll address these questions by discussing how to integrate Detox into your development workflow. You’ll walk away with the skills and information you need to make Detox testing a natural and productive part of day-to-day development.
Table of contents:
- Deciding what to test with Detox vs React Native Testing Library vs manual testing- Setting up a fake API layer for testing- Getting Detox running on CI on GitHub Actions for free- Deciding how much of your app to test with Detox: a sliding scale- Fitting Detox into you local development workflow
Prerequisites
- Familiarity with building applications with React Native- Basic experience with Detox- Machine setup: a working React Native CLI development environment including either Xcode or Android Studio
Building for Web & Mobile with Expo
React Day Berlin 2022React Day Berlin 2022
155 min
Building for Web & Mobile with Expo
Workshop
Josh Justice
Josh Justice
We know that React is for the web and React Native is for Android and iOS. But have you heard of react-native-web—for writing an app for Android, iOS, and the web in one codebase? Just like React Native abstracts away the details of iOS and Android, React Native Web extracts away the details of the browser as well. This opens up the possibility of even more code sharing across platforms.
In this workshop you’ll walk through setting up the skeleton for a React Native Web app that works great and looks awesome. You can use the resulting codebase as a foundation to build whatever app you like on top of it, using the React paradigms and many JavaScript libraries you’re used to. You might be surprised how many types of app don’t really require a separate mobile and web codebase!
What's included1. Setting up drawer and stack navigators with React Navigation, including responsiveness2. Configuring React Navigation with URLs3. Setting up React Native Paper including styling the React Navigation drawer and headers4. Setting up a custom color theme that supports dark mode5. Configuring favicons/app icons and metadata6. What to do when you can’t or don’t want to provide the same functionality on web and mobile
Prerequisites- Familiarity with building applications with either React or React Native. You do not need to know both.- Machine setup: Node LTS, Yarn, be able to successfully create and run a new Expo app following the instructions on https://docs.expo.dev/get-started/create-a-new-app/